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All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded. (Clarification: No effects are generated by Personalities brought into play.)
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Each player discards his hand, then draws five cards.
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Starting with you and going clockwise, each player destroys a Holding of the player to his or her right.
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Draw an extra Fate Card during your End Phase this turn.
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Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.
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Battle: Give +3F/+3C to a Personality with more than 2 Personal Honor.
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Battle: All of your Followers at this battle gain 1F. If you are a Lion player, this technique's gold cost is reduced to zero.
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Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
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Immediate Terrain Battle: Raise the strength of each ranged attack from your army by 1. Lower the strength of each ranged attack from the opposing army by 1.
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Terrain (Only one card with this trait can be in play at a time during a battle.) Battle Action: When you play this Terrain, it stays in play for this battle. This Terrain takes effect when played. While this Terrain is in play, no player can make ranged attacks.