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€2.00
Until the beginning of your next turn each player loses 2 honor for each unbowed personality they control during their endphase
€1.50
Dragon Clan Ancestor. Unique This Personality gains 2F/2C for each of the Seven Thunders that is in play
€1.50
Mantis Clan Ancestor. Unique May only be attached to Mantis Clan Personalities. Battle: Pay 2 gold to raise this Personality's Force by one until the end of the turn.
€1.00
Unicorn Clan Ancestor. Unique. Cavalry This Personality gains 1F for each opposing nonhuman or creature Personality during battle.
€4.00
Before your End Phase begins, if this card is in your discard pile, you may place it in your hand.
€0.10
Terrain (Only one card with this trait can be in play at a time during a battle.) Battle Action: When you play this Terrain, it stays in play for this battle. This Terrain takes effect when played. While this Terrain is in play, no player can make ranged attacks.
€0.20
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
€0.10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
€0.50
Crab Clan Border Guard. Samurai Hio can remain bowed. Reaction: After a battle in which Hio defended, bow Hio to Raise that Province's Strength by 7 while he remains bowed.
€0.50
Ratling Adventurer · Tattered Ear Tribe · Bushi · Creature. Battle: Bow Yoee'trr: Ranged 3 Attack
€1.50
Crane. Dragon. Monk. Phoenix. Sensei You cannot get cards from your discard piles or from anywhere in your decks except the top. Limited: Once per turn, look at your Dynasty or Fate deck's top card. You may discard the card.