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€0.10
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
€0.10
Can only attach to a Samurai or Bushi. This card has +1F while you control a Formation
€0.10
Lose 1 Honor. After this card enters play, you may target a Spell controlled by any player. If you do, destroy it; otherwise, permanently give this Personality ?2C. Maho Battle: Fear 2
€0.20
Battle: Once per battle: Give this card +2F. If the current battle resolves, destroy this card after the battle ends unless this card was never opposed during the battle or your current army had more than twice the total Force of the other army at resolution.
€0.10
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 1 Attack
€0.20
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack.
€0.10
Battle: Target a Personality at the current battlefield who has not been targeted with a Wounded in Battle this turn. Until the battle ends, he does not die from having 0 Chi while he is a Samurai. Give the Personality ?2C
€0.10
Battle: If you control a Terrain: Target a card at the current battlefield. Bow or straighten it
€0.20
Political Open: If it is the Action Phase: Target an unbowed Human Personality controlled by the active player. That player decides whether this card bows the Personality and gives the player 1 Honor, or whether it Dishonors the Personality and makes the player lose Honor equal to the target's printed Personal Honor.
€0.70
Battle: Target, bow, and move home an opposed Samurai Personality you control at the current battlefield: Draw 3 cards
€0.10
Reaction: After a Resolution Segment ends: Target a unit you control that was at that battlefield during that battle's resolution. Straighten the unit
€0.20
This card costs 2 less Gold if the performer is Scorpion Clan or Ninja. Reaction: After a Personality you control enters a duel, target him: Raise his Chi to the Chi of the other Personality in the duel. Battle: Target a Personality you control: Target a Personality opposing him. Raise your target's Force to the other's Force.
€0.20
Battle: Even if you are the Defender and you control no units at the current battlefield: Target a Personality with no Followers at the current battlefield. Move him home bowed. His controller may pay 1 Gold as a cost to attach a 1F Ashigaru Follower token to him.
€0.10
Battle: Target and bow a Follower you control: Target a Personality opposing it who has no Followers or Items. Destroy him
€0.10
Political Reaction: After the player with the highest Family Honor, or who is tied for highest, announces a Political action: Negate its effects
€0.20
Reaction: Before choosing the target for an uncombined Ranged Attack from a card you control in the attacking army: The Ranged Attack may target a card even if it is at the Defender's home. The Ranged Attack has ?1 strength.
€0.50
Battle: Target a Samurai Personality in your home. Straighten his unit. Move him to the current battlefield
€0.10
Kolat Reaction: After a Holding bows to pay for one of its own abilities or effects: Negate all that action's or trait's effects other than Gold production and Gold cost reduction.
€0.20
Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in
€2.00
Limited: Target a Personality controlled by another player. Create a Geisha Personality with a Chi equal to half the Gold spent on this card, rounded down. She issues an unrefusable challenge to the target. She cannot add cards to her focus pool or focus. Remove her from the game after the duel ends.
€1.50
Limited: Target and destroy each Human Personality with a printed Gold cost less than his controller's Stronghold's Gold Production plus 3. Remove all Personalities in discard piles from the game.
€0.20
Battle: Target a Personality you control: Dishonor him. Lose 2 Honor. Give him +3F if he is Crab Clan, or +2F otherwise. When the turn ends, destroy all Followers attached to him