Shopping Cart
There are no more items in your cart Best sellers
€0.20
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
€3.00
Forest • Experienced • UniqueThis card will not straighten before your third turn.w: Produce 2 Gold.Limited, w: Draw a card. If you now have 6 or more cards in your hand, discard a card.
€1.00
Berserker • Crab Clan • Destined • Hero • Imperial • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
€0.70
Spider Clan • Fallen • Monk • KensaiAfter Nishiguchi enters play, lose 2 Honor.Battle: Give a target enemy Personality a Force penalty equal to the number of Madness tokens he has.
€1.00
Open: Choose your performing Personality: Show the top four cards of your Fate deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card.
€1.50
Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
€2.00
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
€1.00
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
€1.00
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
€0.20
FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
€0.20
Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
€1.00
Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
€0.20
Mantis Clan • Samurai • Bounty Hunter • MagistrateBattle: Ranged 4 Attack. If the Ranged Attack destroyed a card. You may target and straighten a Holding.
€0.20
Shadowlands • Nonhuman • OniAfter Raido enters play: Lose 6 Honor. Raido may not perform Battle actions while your current army has higher total Force than the current enemy army.
€0.10
Battle: Choose your performing unbowed Nonhuman Personality: Give a target enemy Personality a -3F Maimed token. You may create a +3F Improvised • Weapon Item and attach it to your Nonhuman.
€3.00
Political Battle: Dishonor your target unbowed Personality: Dishonor a target Personality. His controller loses 2 Honor. Neither Personality contributes Force in this battle’s resolution.
€1.00
Weapon Costs 2 less Gold when attaching to a Crab Clan Personality. Battle: Bow this card: Straighten this Personality.
€0.10
Naga Shugenja · Vedic · Constrictor. Open: Bow a target opposing Personality with less Force than Qolsa, a Ring, or a target Enlightened Personality.
€0.30
Naval · Samurai. Reaction: After this battle's resolution, if the battle is at a Province and it is not destroyed: Permanently give the Province ?2 Strength. Straighten all cards in this unit
€0.10
Reaction: After another player's Events Phase ends: First you, then the current player, may target either a card with zero Gold Cost in a unit, or a Region. Destroy all targets.