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Figure The Amazing Heroes Vol.19 Hawks. My Hero Academia
€0.20
Battle: Give a target enemy Personality -3F. Dishonor him if he now has 0 Force.
€0.50
Earth • Resilient • Shugenja Earth Battle: Melee 3 Attack (Destroy a target enemy Follower or Personality without Followers with 3 or lower Force).
€5.00
Samurai • Siege Invest 1: Create a Fortification Holding with the trait "This Province has +1 strength" and attach it to your target Province.Open: If it is not your turn, target your Fortification. Before this turn ends, if it is still in play, gain 1 Honor.
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Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
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Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your target Samurai Conqueror. Straighten his unit after this battle resolves. (A Conqueror's unit doesn't bow after battle.)
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Kata • Kharmic • PoliticalBefore the Action Phase ends, you may take an additional action.Political Open: Put this Kata into play. Discard your other Kata in play.Open, w: Look at the top card of your Fate deck. You may put it at the bottom.
€0.10
Conqueror • Kensai • Monk • Naval(A Conqueror's unit doesn't bow after battle. Kensai may attach two Weapons, as long as neither is Two-Handed. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
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Battle, *: Target your Personality. Create and attach to him a 1F Ashigaru Follower for every 3 Gold you paid, rounded down.
€0.20
Mantis Clan • Samurai • Naval • ScoutBattle: Ranged 3 Attack or give the current battlefield's province -3 strength.
€0.20
Lion • Samurai • Cavalry • ParagonYoshito has +1F when attacking, or +2F if the Defender is Dragon Clan.
€1.00
NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved.