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€0.70
Kiho Elemental Reaction: Bow any one of your monks or shugenja when honor is being gained or lost. Redirect the honor gain or loss to another player.
€0.50
Open: Bow this Shugenja to make all players draw one card or to make all players discard one Fate card of their choice. This Shugenja loses 2 Chi permanently.
€0.10
Political Reaction: When an attack is declared, target a unit controlled by a player who controls fewer Courtiers than you. That unit's controller may bow his Stronghold. If he does not, the target unit cannot assign or move into battles during this Attack Phase.
€1.00
Scorpion Clan Ninja * Shugenja * Unique Limited: Bow Tjeki to make a player lose 2 Honor. This loss cannot lower a player below his starting Honor.
€1.50
Your Dragon Clan Samurai may attach two Weapons. Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card.
€0.10
Tattooed Reaction: Up to three times per battle, if attached to a Dragon Clan Personality, give this Personality +1F or +1C after an opposing Personality gains a Force or Chi bonus.
€1.00
Unique This Province does not hold Dynasty cards (do not refill it). All of your Provinces gain +2 Strength while Hida's Shrine is in play.
€0.30
Unaligned Courtier * Historian * Unique Political Limited: Bow Hatori and shuffle him into your Dynasty deck to take the Imperial Favor. Discard all cards attached to Hatori. This is considered a lobbying attempt.
€0.10
Mantis Clan Pirate * Naval Reaction: Bow to produce 4 Gold when paying for an action card from your hand. Lose 1 Honor.
€0.30
Crab Clan Shugenja * Witch-Hunter Limited: Once per turn, gain a Jade token. Limited: Bow Kuni Kiyoshi and remove one or more Jade tokens from him to reduce a Shadowlands Personality's Chi by the number of tokens removed.
€1.00
Experienced Armor of the Shadow Warrior * Unique * Shadowlands This Personality permanently gains the Shadowlands trait when Armor of Shadows attaches. Cards in this unit may not be the target of spell effects or innate abilities.
€0.10
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
€1.00
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
€3.00
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.
€0.50
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
€1.00
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
€0.10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
€0.10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
€2.00
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
€0.30
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
€0.30
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
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Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
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Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
€0.10
Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
€0.50
Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Imperial Favor. Naga Players may not lobby to gain the Imperial Favor this game.
€3.00
Until the end of the game, any Festival event that appears is discarded without effect.
€0.30
All Personalities in play with a Personal Honor above two are bowed.
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The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
€0.10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
€0.10
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.