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Walking with the Earth FOIL  - Courage    Earth Open: If you don't have a Ring in play, target three Personalities controlled by
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Walking with the Earth FOIL

TF-Strategy
€4.00
Courage Earth Open: If you don't have a Ring in play, target three Personalities controlled by the active player. He must declare an attack this turn and assign at least one of them, if able.Earth Open: Give your Provinces +2 strength for each Ring you control (this turn).
Test of Character FOIL  -     Political Open: Target a Human Personality. He must undergo a test of character. Discard the top c
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L5R Singles

Test of Character FOIL

TF-Strategy
€9.00
Political Open: Target a Human Personality. He must undergo a test of character. Discard the top card of his controller's Fate Deck. If the Focus Value is greater than or equal to the target's Personal Honor, dishonor him and draw a card.
Steal an Advantage  -     This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A t
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Steal an Advantage

TF-Strategy
€0.30
This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A target enemy card may not use one of its abilities (you choose).
Sake House Brawl  -     Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each c
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Sake House Brawl

TF-Strategy
€0.20
Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
Conservation  - CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target ha
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Conservation

TF-Strategy
€0.30
CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target has Armor attached.Open: Show one or two target attachments in your hand. Shuffle them into your Fate deck. Draw cards equal to the number you showed plus one.
A Test of Courage  - Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abil
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A Test of Courage

TF-Strategy
€0.20
Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abilities or target him with actions (this turn).
Yoritomo Waito  - Commander • Samurai • Soul of Yoritomo Iwata      Interrupt: If the action is a Ranged Attack action, after it
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Yoritomo Waito

TF-Personality-MN
€1.00
Commander • Samurai • Soul of Yoritomo Iwata Interrupt: If the action is a Ranged Attack action, after it resolves, give your target Personality +2F.
Yoritomo Minoro  - Magistrate • Samurai    Economic Home Interrupt, 2: Give the action's Ranged Attacks +2 or -2 strength.
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Yoritomo Minoro

TF-Personality-MN
€4.00
Magistrate • Samurai Economic Home Interrupt, 2: Give the action's Ranged Attacks +2 or -2 strength.
Tsuruchi Arayo  - Samurai • Soul of Tsuruchi Amaya    Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
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Tsuruchi Arayo

TF-Personality-MN
€3.00
Samurai • Soul of Tsuruchi Amaya Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
Sarassa  - Nonhuman • Thunder • Naval • Shugenja • Ningyo      (Once a turn, the Attacker gets the first Battle action, if it's
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L5R Singles

Sarassa

TF-Personality-MN
€0.20
Nonhuman • Thunder • Naval • Shugenja • Ningyo (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Thunder Battle, :g*:: Equip a target Spell to Sarassa. You may take an additional action to use one of the Spell's Battle abilities.
Akodo Taiketsu  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your
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Akodo Taiketsu

TF-Personality-LI
€0.70
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your discard pile into your hand. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
Akodo Hio  - Beastmaster • Samurai • Soul of Akodo Michio      Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower
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Akodo Hio

TF-Personality-LI
€0.50
Beastmaster • Samurai • Soul of Akodo Michio Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower and attach it to your target Beastmaster.
Tamori Jinai  - Shugenja • Earth • Alchemist    (Shugenja may attach and cast Spells.)Earth Battle: Bow a target enemy card with
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Tamori Jinai

TF-Personality-DR
€2.00
Shugenja • Earth • Alchemist (Shugenja may attach and cast Spells.)Earth Battle: Bow a target enemy card without attachments.
Mirumoto Tsuda, Emerald Champion Exp  - Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique    Iaijutsu B
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L5R Singles

Mirumoto Tsuda, Emerald Champion Exp

TF-Personality-DR
€3.00
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.
Kakita Akitomo  - Artisan • Courtier • Jester    Political Interrupt, w: If the action is yours, before you gain Honor from it,
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Kakita Akitomo

TF-Personality-CN
€4.00
Artisan • Courtier • Jester Political Interrupt, w: If the action is yours, before you gain Honor from it, negate the gain to make a target player lose 1 Honor.
Bisento  - Polearm • Two-Handed • WeaponBattle, w: Bow a target enemy card. Destroy it if it is a One-Handed Weapon.
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Bisento

TF-Item
€3.50
Polearm • Two-Handed • WeaponBattle, w: Bow a target enemy card. Destroy it if it is a One-Handed Weapon.
Suana Dojo  - DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
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L5R Singles

Suana Dojo

TF-Holding
€4.00
DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
Secret Dojo  - DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding
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Secret Dojo

TF-Holding
€0.20
DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding.
Nexus of Lies  - Before another, non-Spider Clan player loses Honor from a card he owns, increase the loss by an amount equal to
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Nexus of Lies

TF-Holding
€0.20
Before another, non-Spider Clan player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down (this doesn't allow them to ignore Honor Requirements).
Ratling Archers  - Ratling • Pack • Nonhuman      This Follower has +2F while attached to a Ratling.Battle: Ranged 2 Attack.
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L5R Singles

Ratling Archers

TF-Follower
€0.20
Ratling • Pack • Nonhuman This Follower has +2F while attached to a Ratling.Battle: Ranged 2 Attack.
Karo  -     IfBattle, w, *:: Destroy this Follower. Search your Fate deck for a non-Unique Follower not named Karo. Equip it for
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L5R Singles

Karo

TF-Follower
€0.20
IfBattle, w, *:: Destroy this Follower. Search your Fate deck for a non-Unique Follower not named Karo. Equip it for 3 less Gold.
Hidden Reserves  - ScoutBattle, *:: If this Follower is in your hand, target your Personality at any location. If he would be op
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Hidden Reserves

TF-Follower
€4.00
ScoutBattle, *:: If this Follower is in your hand, target your Personality at any location. If he would be opposed, move him to the current battlefield and Equip this Follower to him.
Gunso  - GunsoAll other Followers in this unit have +1F. After this Follower is destroyed, give -1F to all Followers in its form
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Gunso

TF-Follower
€0.20
GunsoAll other Followers in this unit have +1F. After this Follower is destroyed, give -1F to all Followers in its former unit.
Front Rank Troops  - Expendable(Draw a card after your Expendable card dies.)
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L5R Singles

Front Rank Troops

TF-Follower
€0.20
Expendable(Draw a card after your Expendable card dies.)
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