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€1.00
Ronin • Samurai • Cavalry • Unique Battle: Bow Hozumi or one of your Rings: Ranged 4 Attack.
€0.10
Ronin • Samurai You may not assign this unit to, or move Koji to, a battlefield, unless there are at least 2 different Clan alignments among Personalities already in your army there or currently assigning there.
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Mountain If you are the Defender, when choosing the battlefield at which to fight the next battle: You choose instead of the Attacker. Personalities will not move to this province’s battlefield. Your defending Personalities have +1F while at this province’s battlefield.
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Battle: Dishonor your performing Personality: Move home a target enemy Personality with equal or lower Force. You may move your Personality home.
€0.20
Limited: Put this card in play in your home. While this card remains in play, at the end of each of your Action Phases, give each of your Deathseeker Personalities a +1F Fury token; then, for each of your Deathseekers who has a number of Fury tokens greater than or equal to his base Force, destroy him and gain 1 Honor.
€2.00
This card has -1 Gold Cost for each Unique Samurai you control. Battle: Choose your performing Samurai, and you may bow him: Ranged 3 Attack, with a strength bonus equal to your Samurai’s Force if he bowed.
€2.00
Ninja Reaction: After another player targets your Ninja Personality with a Battle action from a Strategy: The action’s costs are ignored and its effects do not happen. That player may take an additional Battle action. Before this turn ends, if the Strategy is in that player’s discard pile, that player may put the Strategy into his hand.
€4.00
Open: Bow your performing Magistrate Personality: Bow a target Personality with lower Personal Honor than your Magistrate’s Chi. If that Personality is dishonorable, negate his next straightening this game.
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Political Battle: Bow your performing Courtier at any location: Reduce a target enemy Personality’s Force to 0. If he is dishonorable, bow his controller’s Stronghold.
€2.00
This card has -1 Gold Cost for each non-Unique Samurai or Ninja Personality you control.Battle: Choose your performing unbowed Samurai or Ninja Personality: Bow a target enemy card without unbowed attachments. Negate its straightening this turn.
€0.20
Until the game ends, before each player’s End Phase begins, he may look at a number of cards from the top of his Fate deck equal to the number of Rings he controls and put them back in any order.
€0.20
Starting with you, each player may target and destroy a Personality with a base Gold Cost equal to or less than his controller’s Stronghold’s Gold Production plus 2.
€0.10
Until your next turn begins, after each time an enemy Personality is destroyed during a battle by an action one of your Personalities performed, gain 2 Honor.
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Crab Clan • Samurai • Commander. Battle: Straighten your target Personality or Follower.
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Crane Clan * Artisan * Storyteller * Loyal Political Limited: Bow Gisei and discard the top card of your Fate Deck: All players lose an amount of Honor equal to the card's Focus Value minus two (to a minimum of 0).
€1.50
Crane Clan * Samurai * Duelist * Magistrate * Experienced * Unique Battle: Bow a target enemy Personality with lower Personal Honor than Hakuseki’s Chi. If the Personality is dishonorable, Hakuseki challenges him; destroy the duel’s loser.
€3.00
Crane Clan * Nonhuman * Kenku * Duelist Iaijutsu Battle: Choose your performing Personality, and bow him unless he has won a duel this turn: Bow a target enemy Personality with equal or lower Chi than yours.
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Dragon Clan • Samurai • Duelist After Haru issues a challenge: Give him +2F. Haru may focus one additional card each time he focuses in a duel.
€0.30
Phoenix Clan • Nonhuman • Arikura-no-baba • Earth • Fire • Shugenja • Alchemist Battle: You may discard a card with an element keyword: Bow a target enemy card without attachments. If you discarded a card, destroy the enemy card.
€1.00
Phoenix Clan • Water • Shugenja • Cavalry • Naval • Elemental Master • Genius • Scribe • Experienced 4 • Unique Your Water Shugenja in Bairei’s army have Naval. Battle: Show the top card of your Fate deck. If it is a Spell or Kiho, draw it.
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Unicorn Clan • Nonhuman • Dog • Cavalry • Guardian • Spirit Will not attach cards. Reaction: After the resolution of another player’s action that bowed, moved, or destroyed one of your Human Personalities while he was at Inugami’s battlefield: Bow a target enemy Follower or Personality without attachments.
€1.00
Unicorn Clan • Samurai • Cavalry • Tactician • Commander • Experienced • Unique Reaction: After one of your Personalities enters play: Target him, create a 1F Cavalry Follower, and attach it to him.
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Fire • Mountain • Plague This province does not hold Dynasty cards unless you are a Crane Clan player. Battle: Give a -1C Plague token to one or two target Personalities.
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Ronin This card has +1F for each other Ronin you control. After this unit assigns, if you are a Crab Clan player: The player with the Imperial Favor discards it.
€2.00
Order of the Wooden Blade Battle: Bow a target enemy card without attachments. Destroy it if this action was taken as an additional action.
€0.20
Water This Shugenja has a Force bonus equal to the number of Rings you control, and +1F if he is Water. Battle: Bow this card: Move a target Personality controlled by the enemy leader to the current battlefield. Straighten him.
€0.10
Air • Kiho Battle: Choose your performing unbowed Shugenja and bow one of your Temples: Move your Shugenja and a target enemy Personality home. Bow each of their units that moved. If your Shugenja has Air, gain 2 Honor.
€0.30
Kiho Battle: Choose your performing opposed Monk or Shugenja: Give him two +1F Fire tokens. You may target and bow an enemy card with lower Force (after adding the Fire tokens).
€1.00
Ninja • Terrain Battle: If you control a Ninja at this battlefield: While this card is in play, negate other players’ actions’ effects that move their own non-Ninja Personalities or your Ninja Personalities to or from the current battlefield.
€0.20
Battle/Open: Choose your performing Paragon: Give him +1F for each of his keywords. Lose 4 Honor.
€0.30
Ninja Limited: Choose your performing unbowed Ninja Personality: Create a battlefield (not at any province). Only Ninja Personalities will move to it or from it. Assign your Ninja’s unit to attack there. Assign another player’s target unit to defend there, even if its Personality is bowed. Fight a battle there (after this action’s resolution). After the...
€1.00
Battle: If a Recon action has targeted the current battlefield’s province this turn, choose your performing unbowed Scout Personality: Bow a target enemy card. Bow its unit if you are a Crane Clan player.
€0.10
Focus Effect: In this duel’s resolution, if the difference between each player’s total score in the duel is 2 or less, the duel is a tie. Battle: In this battle’s resolution, if the difference between each army’s total Force is 4 or less, and there are one or more units on both sides, the battle is a tie.
€0.10
Crab Clan players may play this card paying 1 less Gold. Limited: You take in the families of the Dragonfly. Create two 1F Followers and attach them to one or two of your target Personalities
€4.00
This card has +1F while attached to a Duelist. Reaction: After this Personality wins a duel: Give him +2F or gain 1 Honor.