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€0.30
Dragon Clan Samurai. Toturi's Army Followers in this unit are immune to Fear.
€1.00
Dragon Clan Justicator. Samurai Reaction: You may bow Yasu to force any Samurai to accept a challenge. (Clarification: Must bow when the challeng is issued.) (Errata: Special ability now has the Political trait.)
€1.00
Crane Clan • Master Orator Reaction: Any number of times per turn, before a player loses Honor, bow Yinobu and discard any number of cards: Reduce the loss by an amount equal to the cards' total Focus Values, to a minimum of 0.
€0.10
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
€0.10
Battle: Terrain. All allied Personalities assisting in Attack or Defense gain a 1F bonus. (Errata: Bonus is +2F, not +1F.) (Clarification: Bonus lasts only until the end of the turn. Only Allies in the current Battle gain the bonus.)
€0.10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
€0.10
After this Spell enters play, target a Ring in play or in any discard pile. Copy one ability from it to this Spell until this Spell leaves play. (Any cost of bowing the Ring becomes ?Bow this card?.)
€0.30
Yobanjin · Unique. While Battul is unbowed in an army, neither actions on Wind cards nor actions that require discarding the Imperial Favor as a cost may target cards in Battul's army.
€1.50
Delayed Terrain. Battle: You may target one of your Honorably Dead Personalities that was destroyed since the end of your last turn by a card another player owned or from having 0 Chi. Negate all non-permanent Chi penalties on him. Bring the Personality into play in your army, ignoring costs and restrictions.
€0.20
Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card
€0.50
Unique. Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold. Even during battles where you have no units, target one of your Provinces. If the current strength is less than twice its base strength, give it +1 strength.
€3.00
Scorpion Clan Fire Shugenja · Disciple of the Kami · Accursed · Experienced Asako Yogo · Unique. Limited: Once per turn, target a Personality with less Chi than Yogo. Straighten the Personality. Battle: Shuffle Yogo into your decks from the current battle: Search your Provinces and deck for any number of Personalities with a total Gold cost less than...
€3.00
Dragon Clan Samurai · Disciple of the Kami · Duelist · Unique. Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand. Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable...
€2.00
Unique. Bow this card: Produce 3 Gold. Open: Bow a Kami Personality or Clan Champion you control: Once per turn, even if this card is bowed, target up to three other Personalities you control. Straighten them.
€0.50
Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions
€4.00
Battle: Target one of your units in this battle. You cannot target that unit or cards in it with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still in this army at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
€1.00
Nonhuman * Unique * Shadowlands * Lose 6 Honor. Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reaction: When another player's card moves this unit from a battle and this Personality is an Ogre or an Oni, bow Ogre Elite to negate that movement.
€1.00
Yu 4 *Unique * Will only attach to a Crab Clan Personality. Hiruma House Guard is immune to Fear. Battle: Once per battle, produce Fear with strength equal to this Personality's Yu. No Followers are immune to this Fear.
€0.10
Limited: If this Personality is unbowed, bow Courier to move Courier and any number of unbowed Items and/or Spells from this Personality to another of your unbowed Personalities. (All new attachments must be legal.)
€0.20
Geisha House Bow House of the Red Lotus to produce 2 Gold. Political Reaction: Before another player gains Honor from bringing a Personality into play, bow House of the Red Lotus to lower the gain by one. Lose 1 Honor.
€0.10
Unicorn Clan Samurai * Cavalry Soul of Moto Soro Chagatai is not destroyed for having 0 Chi unless his Chi is 0 after all penalties that last until your turn ends wear off.
€0.20
Phoenix Clan Samurai * Soul of Shiba Tetsu Battle: Once per battle, target a Shugenja in this army to give Tsukimi a Force bonus equal to that Shugenja's Chi.
€0.50
Phoenix Clan Yojimbo * Samurai Soul of Shiba Raigen Reaction: When an action targets one of your Shugenja, bow Danjuro to redirect that action to Danjuro, if legal. If the Shugenja is in an army, Danjuro must be in the same army to take this action.
€0.10
Ratling Commander * Crippled Bone Tribe Creature * Soul of Mat'tck Battle: Once per battle, give one of your Ratling Personalities in this battle +1F or +1C for each of his Ratling Followers.
€1.00
Ratling Clan Champion . Green-Green-White Tribe Chieftain . Creature . Experienced . Unique Will only join a Ratling player. Ratling Followers gain +1F while attached to Kan'ok'ticheck. After each time one of your Ratling Followers attached to one of your other Personalities is destroyed, you may return it to play unbowed attached to Kan'ok'ticheck.
€0.10
Ratling Scout * Grasping Paw Tribe * Creature Reaction: Bow Ik'krt to cancel an action performed by an opposing Follower.
€0.30
Ratling. Tattered Ear Tribe. Creature. Soul of Rik'tik'tichek Ashi gains the Tactician trait while defending.
€3.00
Mantis Clan Champion * Daughter of Storms Samurai * Double Chi * Naval * Experienced Unique * Will only join a Mantis Clan player. Kumiko may attach two Weapons. Weapons gain +1F/+2C while attached to Kumiko. Followers gain +1F and Naval while attached to Kumiko. Other Mantis Clan Personalities gain +2F while in an army with Kumiko.
€2.00
Mantis Clan Master Bowman * Samurai * Experienced Unique * Soul of Tsuruchi Experienced Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack.
€0.20
Mantis Clan Master Bowman * Samurai Soul of Tsuruchi All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack." Battle: Bow Hiro for a Ranged 4 Attack.
€0.30
Mantis Clan Shugenja * Soul of Moshi Wakiza Battle: Bow Amika for a Ranged 4 Attack.
€0.10
Lion Clan Samurai * Soul of Ikoma Ryozo Move Ikari to your home, bowed, after any action resolves that requires discarding the Imperial Favor as a cost and that targets or affects any card in Ikari's battle. This happens even if the action's effects are negated.