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€0.10
Negate all (current and new) Force and Chi penalties to this Personality from other players' actions.
€0.30
Scorpion Clan • Air • Shugenja • KuroibanReaction: After Ugimori enters play from a province, choose a player: He may not take the Proclaim Reaction until your next turn begins.
€0.10
Mantis Clan • Samurai • Magistrate • NavalLimited: If Iwashi has been in an attacking army since your last turn began, target a Personality: Bow him.
€0.30
Lion Clan • Courtier • Samurai • Sensei • LoyalAfter Aimi enters play: Discard all your other Sensei Personalities. Your Lion Clan Personalities (in play) have Courtier, but do not have Cavalry, Commander, Deathseeker, Paragon, Scout, or Tactician.
€0.30
Dragon Clan • Samurai • KensaiBattle: Even if Michi is bowed: If he would be opposed, move him to the current battlefield. If he moved, straighten his unit.
€0.20
Crane Clan • Air • Shugenja • Overconfident(Each other player may draw a card after an Overconfident card enters or leaves play.) Other players’ maximum hand sizes are increased by 1.
€0.20
Crab Clan • Samurai • Fudo • ScoutBattle: Target two Personalities controlled by the same player: Transfer a Follower from one to the other. If you have Reconnaissance, you may take an additional action.
€0.30
Bow this card: Produce 2 Gold. Battle/Open: Target a Personality: Negate all current Force penalties on him. Negate any cards’ effects that say he may not perform actions (this turn).
€1.00
Ship • UniqueBow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player. Open: Target a non-Unique Holding: You blockade it. Bow it.
€1.00
Fortune • UniqueWhile your army is opposed, it has +2 total Force, or +3 if you are the Defender. Battle/Open: Discard this card and choose your performing Personality: Negate his destruction from other players' cards' effects (until the turn ends).
€0.20
Battle: Destroy this card and target a Follower or Personality without Followers at this province's battlefield: Destroy it.
€1.00
Fortune • UniqueLimited: Once per game, target a Personality: Give him Naval while this card remains in play.Battle: Discard this card and choose your performing Personality: If he would be opposed, move him to the current battlefield. Straighten his unit if he moved.
€2.50
PoliticalLimited: Bow your performing Courtier and target a Personality: Dishonor him. Draw a card.
€0.50
Limited: Put a Spell from your hand face-up underneath this card. Battle: Any numbers of times per a turn, discard a Spell from under this card: Either straighten one to three Shugenja at the current battlefield if the Spell is Air or Water, or Range 4 attack if it is Earth or fire, or draw a card if it is Void.
€0.20
Reaction: Before a battle resolves, choose your performing opposed Samurai Personality at the current battlefield: Give him +2F.
€4.00
Battle: Target an enemy Personality: Give him -5F. If his Force is now 0, his controller loses 1 Honor and you may target and dishonor a Personality.
€0.30
As a Focus Effect: After this duel ends, its winner’s controller loses 1 Honor for each card he focused. Open: Target one or more Followers or Items in your discard pile: Attach them to any of your Personalities, paying all costs.
€0.10
As a Focus Effect: After this duel ends, choose a player who loses 2 Honor. Reaction: After one of your Personalities is destroyed: Create a Maimed • Retainer Holding with the ability, "Battle/Open: Destroy this card and target a Personality: Straighten him. Rehonor him."
€0.30
Air • ExperiencedAfter this card enters play, if this Shugenja is Air: Gain 1 Honor. Limited: Once per game: Create a +1F/+1CAir • Weapon Item with the ability, "Battle: Give each Personality and Follower in the enemy army -1F" and attach it to one of your Personalities.
€1.50
NinjaWill only attach to a Ninja. Reaction: After you announce a Ranged Attack action, destroy this card: One Ranged Attack from that action may target a card in the Defender’s home
€0.10
This province has +2 strength. Reaction: After a Melee or Ranged attack is targeted: give it -2 strength
€0.10
Gaijin • SenseiAfter Atosa enters play: Lose 2 Honor and discard all other Sensei Personalities you control. Your Gaijin Personalities in and out of play (including Atosa) have your Clan alignment.
€1.00
Your Tacticians have the ability “Tactical Open: Give this Personality +1F and Cavalry.”
€2.00
Battle: Choose your performing unbowed Yojimbo, and target an enemy card with Force lower than your Yojimbo’s Force plus the highest Chi among all Shugenja and Courtiers you control: Bow the target. Destroy it if it has no attachments.
€3.00
Battle: Choose your performing unbowed Magistrate and target an enemy Personality: Move him to the current battlefield. Straighten his unit unless he is dishonorable, Kolat, Ninja, or Shadowlands.
€0.10
As a Focus Effect: Before your Personality in this duel is destroyed for losing it, you may destroy one of his Followers; if you did, negate his destruction. Open: Target one or two Followers in your discard pile: Put them into your hand.
€0.10
Reaction: After another player’s action targets your Personality: Discard him. Battle: Create a 1F/1C/1PH Monk Personality on your side at the current battlefield. Remove him from the game when the turn ends
€1.50
ThunderLimited: Bow this Shugenja unless he is Thunder, and target a Personality: After the next time (this turn) he assigns or an action resolves which moved him to a battlefield: Bow him.
€0.10
CavalryBattle/Open: Target your Personality: Transfer this card to him.
€0.10
Unicorn Clan • Samurai • Cavalry • CommanderBattle: Choose your performing Personality, and target your Follower at any location: Transfer it to the Personality. Straighten the Follower if the Personality is opposed or Spider Clan.
€0.10
Unicorn Clan • Samurai • Cavalry • Sensei • LoyalAfter hayan enters play: Discars all your other Sensei Personalities. After engaging: Once per turn, you may assign your (unbowed) Unicorn Clan Personality in your home to the current battalefield.
€0.70
Shadowlands * Monk * Bloodspeaker * Order of Death * Student of Kinuye * Experienced Asako Makito * UniqueMakito has +1F while a Phoenix Clan player controls him. After a card is destroyed: Give Makito +1F. Maho Battle: Target an enemy Personality with equal or lower Chi: Destroy a card without attachments in his unit; this destruction will not be...
€0.10
Spider Clan * Shadowlands * Samurai * Conqueror * Sensei * LoyalAfter Sunsaki enters play: Discard all your other Sensei Personalities. Once per turn, you may refill one of your provinces face-up
€0.20
Phoenix Clan • Shugenja • Sensei • Air • LoyalAfter Sanetomo enters play: Discard all your other Sensei Personalities. Once per battle, one of your Phoenix Clan Shugenja may perfom the Equip Battle action even if bowed and even if unopposed