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€1.00
Holding. Shadowlands Lose 3 Honor when brought into play. Bow and lose 1 Honor to produce 2 gold. If Corrupt Geisha House is controlled by a Scorpion Clan player, it produces 3 gold.
€0.30
Unaligned Samurai. Experienced. Unique Toturi's Army All exhaustion tokens are removed from Toku during your straighten phase. Open: Straighten Toku and give him a -1C exhaustion token. Toku cannot bow to perform any action more than once per turn.
€0.30
Oni · Nonhuman · Shadowlands · Lose 3 Honor. Can not attach Followers or Items. After Kyoso enters play: Destroy one of your Holdings. Battle: Bow Kyoso: Ranged 7 Attack.
€0.10
Naga Samurai. Nonhuman All Naga cards in Naga Warlord's unit have a 1F bonus while they remain in his unit. (Clarification: Has a base 3F, and only gives +1F to other Naga cards in his unit.)
€0.50
Mantis Clan Samurai Limited: Bow to challenge any Experienced Personality to a duel that cannot be refused. The winner gains 4 honor. Tsuyu gains a 1F/1C permanent bonus if he wins the duel.
€0.10
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance
€0.30
Dragon Clan Samurai. Cavalry Battle: Bow for a Ranged 3 Attack.
€0.50
Crane Clan Shugenja Reaction: Bow Asahina Tamako and discard a Fate card at any time in which Gold is needed. Produce an amount of Gold equal to the Focus value of the discarded card.
€2.00
Unique Weapon Gain 2 Honor. Battle: Bow Toturi's Daisho. Target any one opposing Personality whose Chi is lower than the number of Toturi's Army Personalities in this army. Send the target Personality home bowed.
€0.10
Kiho Battle: Bow one of your shugenja or monks in this battle to destroy any one item in this battle with a focus value less than the chi of your Personality.
€0.10
Kiho Reaction: Bow a shugenja or monk you control immediately before you perform a Ranged Attack in this battle. This Ranged Attack has its strength compared to Chi instead of Force if it is targeting a Personality.
€0.20
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
€2.00
Reaction: Play this card immediately before you declare a strike in a duel. You still gain the Chi bonus for this card as if it were used as a focus. Only one Strike with No-Thought can be played in a duel.
€1.00
Reaction: Play immediately after a spell or innate ability has been cast which targets one of your Personalities. The effects of that spell or innate ability are negated by this action.
€2.00
Reaction: Play after Focus Cards have been revealed in a duel (but before duel resolution) to reduce the Chi of your opponent by 3 until the end of the turn. Lose 4 Honor. (Clarified: Duel is abandoned if a participant dies before resolution.)
€0.10
Limited: Move an Item from one Personality to another. Lose 3 Honor.
€0.50
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
€5.00
Limited: Target another player's Personality with a Chi less than 4. This Personality is a Kolat who is in your pay. He now rejoins your family. All Followers attached to this Personality with honor greater than zero are destroyed, and this Personality is under your control until the end of the game. Lose 4 Honor. (Clarification: Target Personality gains...
€0.10
Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to your hand.
€0.10
Limited: Bow one of your samurai with a printed Chi greater than 2. Until the end of the game, this samurai may have two weapons attached.
€0.10
Creature. Shadowlands During your endphase, the Marsh Troll destroys (devours) one card in its unit (your choice). If the Troll devours its attached Personality, the player to your right may attach the Troll to one of his Personalities. If declined, the next player on the right may attach the Troll, and so on. If no player wants the Troll, it is...
€0.30
Lose 2 Honor. When the Mercenaries are committed to an attack, you must pay 3 Gold or they are destroyed. Battle: Pay the Mercenaries 4 Gold, and the Mercenaries gain a 1F bonus until the end of the turn (may be done more than once per battle).