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€0.20
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
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Maigo no Musha • UniqueYour Personalities have Conqueror.Battle: Destroy one of your Provinces. Other players' cards will not destroy your Personalities this battle. Discard this Celestial.
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After an action resolves, if a player gained Honor from its effects: Give this Personality a +1F token. Battle: Target a Personality: Move him home. While this card is at the current battlefield, negate his movement to it. Lose 1 Honor.
€1.00
Open: Choose your performing Personality: Show the top four cards of your Fate deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card.
€3.00
Engage: The Attacker has the first opportunity to take a Battle action or pass in this battle.
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Dojo • SingularBow this card: Produce 2 Gold. Reaction: Before Focus Effects resolve, if your Duelist has a lower duel stat than the Personality facing him: Give your Duelist +1 to his duel stat until the duel ends.
€1.50
Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
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NinjaReaction: After an action on a Strategy is announced, bow your performing Ninja Personality at the current battlefield: Negate the action’s effects. Lose 2 Honor.
€0.20
PoliticalBattle: Bow your performing Courtier at any location and target an enemy attacking Personality: His controller may destroy him. If he did not choose this, discard a card at random from his hand, and choose a player, who gains or loses 3 Honor.
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Reaction: After the end of an Attack Phase in which you were the Defender: Declare an additional Attack Phase against that phase’s Attacker, in which neither player may invite allies and you may only assign one Personality. Give the Personality and each Follower in his unit +1F after he assigns.
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FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
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Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
€1.00
Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
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Phoenix Clan • Air • Monk • Golden Arm • HenshinAfter Karachu bows: Straighten him.
€0.10
Battle: Choose your performing unbowed Nonhuman Personality: Give a target enemy Personality a -3F Maimed token. You may create a +3F Improvised • Weapon Item and attach it to your Nonhuman.
€1.00
Weapon Costs 2 less Gold when attaching to a Crab Clan Personality. Battle: Bow this card: Straighten this Personality.