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€0.30
Until the beginning of your next turn, Shugenja Personalities need not bow to cast Spells or Kihos or to use innate abilities. Until the beginning of your next turn, no action on each Spell and Kiho card can be used more than once and no innate ability can be used more than once.
€0.10
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack’s Maneuvers Segments.
€0.30
Select a faction other than your own. For the rest of the game, you can bring personalities of that faction into play for 2 less Gold.
€0.30
Water. After you successfully resolve your fourth or later Battle action from cards with different titles in one battle: you may put this card into play from your hand. Battle: Bow this card or discard it from your hand: Move one of your target units home or to a battlefield with one or more enemy units. If the unit moved, straighten it.
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Fire. Focus Effect: You may give this card -2 Focus Value. If you do, and you win this duel, put this card into play. Battle: Bow this card or discard it from your hand, and destroy one of your target Personalities: Destroy a target Personality opposing him with lower Chi.
€0.20
Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
€0.50
Air. After you successfully resolve your third or later Spell or Kiho action in one trn from cards with different titles: You may put this card in play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
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Delayed Terrain Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
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Reaction: Play immediately after the attack phase when the attacker declared an attack, but never had a unit assigned to a battle. The Attacker loses five honor plus one for each attacking allying unit send to battle this turn.
€0.10
Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
€1.00
Reaction: Play this card after a Resolution Segment during which the opposing player destroyed an army containing one or more of your units. The opposing player must destroy a number of cards and tokens in his or her army whose total Force is greater than or equal to half of your army's total Force, rounded up. The player's bowed cards contribute their...
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Reaction: Before an attack’s Declaration Segment ends, if you are not the Attacker or Defender: Both sides’ leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack.
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Battle: All Personalities in this battle with no Followers has -1F.
€0.50
Battle: Fear 1 Effect. Reation: Add 2 to the strength of any Fear effect. Battle: Fear 3 Effect if you are a Junzo's Army or Shadowlands Horde player.
€0.30
Reaction: Play this card when Samurai takes an action, or creates an optional effect, that would dishonor him or her or cause his or her controller to lose Honor. Cancel the action, or prevent the Samurai from creating the eefect.
€0.10
Reaction: Play this card during the Resolution Segment of a battle you have lost. Your opponent loses 1 Honor instead of gaining 2 for each card he or she destroys this segment. Your opponent may "spare" and not destroy any of our units to gain 2 Honor for each card in those units as if he or she destroy them.
€3.00
Tactical Battle: Target one of your Tacticians: Search your Fate deck for an Action card with a Battle ability. You may take an additional Battle action to use one of its Battle abilities; if you do not, discard it.
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Battle: Each Defending Personality and Defending Follower gains +1F and is immune to Fear until this battle ends.
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Reaction: Play immediately after a Personality is brought into play. No player gains honor for the Personality entering play.
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Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
€0.70
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
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Limited: Destroy a Personality with under 5 Chi. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.