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Cada Baraja de Dioses Egipcios contiene:
4 Cartas Ultra Raras, 4 Cartas Súper Raras, 32 Cartas Comunes & 1 Tapete Delux/Guía de Duel
€0.20
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
€3.00
Forest • Experienced • UniqueThis card will not straighten before your third turn.w: Produce 2 Gold.Limited, w: Draw a card. If you now have 6 or more cards in your hand, discard a card.
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Maigo no Musha • UniqueYour Personalities have Conqueror.Battle: Destroy one of your Provinces. Other players' cards will not destroy your Personalities this battle. Discard this Celestial.
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After an action resolves, if a player gained Honor from its effects: Give this Personality a +1F token. Battle: Target a Personality: Move him home. While this card is at the current battlefield, negate his movement to it. Lose 1 Honor.
€1.00
Open: Choose your performing Personality: Show the top four cards of your Fate deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card.
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Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
€0.20
PoliticalBattle: Bow your performing Courtier at any location and target an enemy attacking Personality: His controller may destroy him. If he did not choose this, discard a card at random from his hand, and choose a player, who gains or loses 3 Honor.
€0.20
Reaction: After the end of an Attack Phase in which you were the Defender: Declare an additional Attack Phase against that phase’s Attacker, in which neither player may invite allies and you may only assign one Personality. Give the Personality and each Follower in his unit +1F after he assigns.
€1.00
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
€1.00
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
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FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
€0.20
Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
€1.00
Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
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Phoenix Clan • Air • Monk • Golden Arm • HenshinAfter Karachu bows: Straighten him.
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Mantis Clan • Samurai • Bounty Hunter • MagistrateBattle: Ranged 4 Attack. If the Ranged Attack destroyed a card. You may target and straighten a Holding.