The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)
The Magic Labyrinth (Spanish)

The Magic Labyrinth (Spanish)

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€35.00
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In the Magic Labyrinth the players are magician apprentices who have to find the magical symbols that their teachers have asked of them. But this will not be an easy task! The paths open and close, as if by magic, and if we hit a wall we will have to return to the beginning of the maze. GAME OF THE YEAR FOR KIDS 2009

 

Phew! The little wizard rubs his eyes in surprise. Is there a wall in front of him? The magician's apprentices curiously explore the magical labyrinth. Today they have an important task to complete: look for the magic symbols! This would be very simple if it weren't for the fact that great magicians are always playing pranks on children. The roads open and close, as if by magic...

 

The goal of each player is to beat the maze with their pawn and be the first to get five magic symbols.

The first thing we will have to do is set up the maze. To do this we will place the walls in the maze, always leaving an exit open. Next we will close the maze and turn it around so that no one remembers where the walls are and the game can begin!

Each player chooses a corner of the board where they will start. Next, take a pawn and a metal ball. The pawn is placed on the board, and the open corner below will allow you to insert the metal ball, which will remain magnetized to the pawn.

Also at the beginning of the game, all the symbols are taken and put in the cloth bag, and one is drawn at random. On the board, in each square, there are those symbols. The symbol is placed in the corresponding box, and that will be the objective of the wizard apprentices.

On each turn, the player rolls the die, and may advance as many spaces as the die indicates (or less if desired). The movement should be fluid and in one fell swoop. When you move the pawn, the ball underneath will move too, and of course, when it hits a wooden wall below, it will fall. In this case, that player's turn will end and he must start over in his corner the next turn.

In this way, each player must memorize the paths.

As soon as a player reaches the space with the symbol that was drawn from the bag, they claim it, place it next to them, and draw a new symbol.

The moment a player gets 5 symbols, they will be declared the winner and will be the best magician's apprentice of all time.

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