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Test of the Emerald Champion
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0.1
Target a Personality you control. Beginning with the player to your left and proceeding once in turn order, the Personality challenges each other player, who may accept with any Personality he controls. Each duel's winner gains 3 Honor. After the last challenge and duel (if any), if you challenged all other players and lost no resulting duels, remove your Personality from the game and gain a Province to the left of your leftmost Province.
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