Productos

Summoning the Gale  - Elemental Air Open: Bow this Shugenja to lower the strength of all Ranged Attacks by 1 for the rest of the
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Summoning the Gale

APC-Spell
0,10 €
Elemental Air Open: Bow this Shugenja to lower the strength of all Ranged Attacks by 1 for the rest of the turn. Elemental Air Battle: Bow this Shugenja to lower the strength of all Ranged Attacks by 2 for the rest of this battle.
Minor Illusions  - Reaction: Bow this Shugenja after a holding is bowed to negate all effects of the Holding other than Gold pro
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Minor Illusions

APC-Spell
1,00 €
Reaction: Bow this Shugenja after a holding is bowed to negate all effects of the Holding other than Gold production.
Fortify  - Open: Bow this Shugenja to give a Samurai Personality a Yu Bonus equal to this Shugenja's Chi.
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Fortify

APC-Spell
0,30 €
Open: Bow this Shugenja to give a Samurai Personality a Yu Bonus equal to this Shugenja's Chi.
Fire and Air  - Elemental Battle: Bow this Shugenja for a Ranged 2 Attack. Elemental Battle: Once per turn, without bowing, move
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Fire and Air

APC-Spell
0,10 €
Elemental Battle: Bow this Shugenja for a Ranged 2 Attack. Elemental Battle: Once per turn, without bowing, move this unit to an adjacent Province.
Endless Deluge  - Limited Elemental Ritual: Target a Stronghold. Bow this and any number of your other Shugenja with a total com
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Endless Deluge

APC-Spell
1,00 €
Limited Elemental Ritual: Target a Stronghold. Bow this and any number of your other Shugenja with a total combined Chi greater than this Stronghold's Province Strength, and destroy this spell to prevent the Stronghold from using any of its actions until the start of your next turn. (Sensei abilities are considered to be printed on the Stronghold.)
Contemplation of Osano-Wo  - Open: Bow this Shugenja to make all players draw one card or to make all players discard one Fate c
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Contemplation of Osano-Wo

APC-Spell
0,50 €
Open: Bow this Shugenja to make all players draw one card or to make all players discard one Fate card of their choice. This Shugenja loses 2 Chi permanently.
Cast Down the Meek  - Battle : Bow this Shugenja to bow all Followers with a Force less than this Shugenja's Chi in one opposing
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Cast Down the Meek

APC-Spell
0,10 €
Battle : Bow this Shugenja to bow all Followers with a Force less than this Shugenja's Chi in one opposing unit.
Breaking Concentration  - Limited: Bow this Shugenja, who may then remain bowed. While the Shugenja remains bowed, Personalities
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Breaking Concentration

APC-Spell
1,00 €
Limited: Bow this Shugenja, who may then remain bowed. While the Shugenja remains bowed, Personalities in duels may not strike if they have not yet focused, unless they have no legal focuses.
Yogoso no Shiryo  - Crane Clan Unique Political Reaction: Bow the attached Personality before a player gains Honor for bringing
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Yogoso no Shiryo

APC-Ancestor
0,50 €
Crane Clan Unique Political Reaction: Bow the attached Personality before a player gains Honor for bringing a Personality into play to prevent the gain. Lose Honor equal to the amount prevented.
Tampako no Shiryo  - Crab Clan. Unique If the attached personality is a Samurai, he or she gains a Yu bonus equal to his or her
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Tampako no Shiryo

APC-Ancestor
1,00 €
Crab Clan. Unique If the attached personality is a Samurai, he or she gains a Yu bonus equal to his or her Personal Honor plus printed Force while Tampako no Shiryo is attached.
Taiko no Shiryo  - Lion Clan. Unique Reaction: Bow Taiko no Shiryo when a Lion Personality in the same army as him dies to perma
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Taiko no Shiryo

APC-Ancestor
0,50 €
Lion Clan. Unique Reaction: Bow Taiko no Shiryo when a Lion Personality in the same army as him dies to permanently give the attached Personality +1F/+1C.
Dairu no Shiryo  - Scorpion Clan. Unique Dairu no Shiryo is considered Bayushi Dairu for uniqueness. Battle: Target an opposing
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Dairu no Shiryo

APC-Ancestor
0,50 €
Scorpion Clan. Unique Dairu no Shiryo is considered Bayushi Dairu for uniqueness. Battle: Target an opposing Personality. The target's controller must discard a card from his or her hand. You may not target more then one Personality per turn controlled by the same player. Lose 2 honor
The Great Climb  - Delayed Terrain Battle : Take any number of consecutive Battle actions that produce Ranged Attacks on your ca
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The Great Climb

APC-Strategy
0,10 €
Delayed Terrain Battle : Take any number of consecutive Battle actions that produce Ranged Attacks on your cards in this battle. Your cards need not bow to produce Ranged Attacks but may use each Ranged Attack action only once during this effect.
Snowy Fields  - Immediate Terrain Battle : No player may take more actions than the number of units he or she has in this battle
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Snowy Fields

APC-Strategy
0,10 €
Immediate Terrain Battle : No player may take more actions than the number of units he or she has in this battle. Only actions taken while this terrain is in play count against this limit.
Iaijutsu Lesson  - Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, draw
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Iaijutsu Lesson

APC-Strategy
0,50 €
Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, draw 2 cards. The winner's controller gains 3 Honor. Bow the loser. The two Personalities' Items give no bonuses or penalties and produce no effects during this challenge and duel.
Blood Madness  - Limited: Bow and destroy a Shadowlands Personality you control to straighten another Shadowlands card you contr
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Blood Madness

APC-Strategy
0,50 €
Limited: Bow and destroy a Shadowlands Personality you control to straighten another Shadowlands card you control (including a bowed Personality). The straightened card may not straighten again before your next turn.
Written in Blood  - Kiho Maho Open: Bow one of your Shugenja to give a Personality -2C. Lose 3 Honor. 
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Written in Blood

AOF-Strategy
1,00 €
Kiho Maho Open: Bow one of your Shugenja to give a Personality -2C. Lose 3 Honor. 
Akodo's Shrine FOIL  - Limited: End the Action Phase.
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Akodo's Shrine FOIL

*AOF-Region
0,70 €
Limited: End the Action Phase.
Ashigaru Hordes  - May only attach to a Samurai. You may draw an additional Fate card in your next End Phase after bringing Ashi
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Ashigaru Hordes

AOF-Follower
0,10 €
May only attach to a Samurai. You may draw an additional Fate card in your next End Phase after bringing Ashigaru Hordes into play from your hand.
Hiruma Archers  - Battle: Bow Hiruma Archers for a Ranged 2 Attack. Battle: Bow Hiruma Archers for a Ranged 4 Attack if attached
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Hiruma Archers

AOF-Follower
0,10 €
Battle: Bow Hiruma Archers for a Ranged 2 Attack. Battle: Bow Hiruma Archers for a Ranged 4 Attack if attached to a Crab Clan Personality.
Daikyu  - Weapon Only Cavalry Personalities may attach Daikyu. Battle: Bow Daikyu for a Ranged 3 Attack.
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Daikyu

AOF-Item
0,10 €
Weapon Only Cavalry Personalities may attach Daikyu. Battle: Bow Daikyu for a Ranged 3 Attack.
Moto Zhijuan  - Unicorn Clan Chieftain * Samurai * Cavalry
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Moto Zhijuan

AOF-Personality-UN
0,20 €
Unicorn Clan Chieftain * Samurai * Cavalry
Tetsuko no Shiryo FOIL  - Unicorn Clan Ancestor * Unique Tetsuko no Shiryo gains +1/+1 for every unit that moves into the opposi
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Tetsuko no Shiryo FOIL

AOF-Ancestor
1,50 €
Unicorn Clan Ancestor * Unique Tetsuko no Shiryo gains +1/+1 for every unit that moves into the opposing army, or from the opposing army to another province, with an action.
Gaijutsu no Shiryo FOIL  - Dragon Clan Ancestor * Unique May only attach to a Tattooed Personality. Gaijutsu may have, but not u
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Gaijutsu no Shiryo FOIL

AOF-Ancestor
1,00 €
Dragon Clan Ancestor * Unique May only attach to a Tattooed Personality. Gaijutsu may have, but not use, Tattoos as if he were a Tattooed Personality. Tattoos on Gaijutsu are treated as if they were on this Personality if the Personality does not have that Tattoo. Limited: Once per turn, bow Gaijutsu to move him to another of your Personalities he could...
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