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2,00 €
Until the beginning of your next turn each player loses 2 honor for each unbowed personality they control during their endphase
1,50 €
Dragon Clan Ancestor. Unique This Personality gains 2F/2C for each of the Seven Thunders that is in play
1,50 €
Mantis Clan Ancestor. Unique May only be attached to Mantis Clan Personalities. Battle: Pay 2 gold to raise this Personality's Force by one until the end of the turn.
1,00 €
Unicorn Clan Ancestor. Unique. Cavalry This Personality gains 1F for each opposing nonhuman or creature Personality during battle.
4,00 €
Before your End Phase begins, if this card is in your discard pile, you may place it in your hand.
0,10 €
Terrain (Only one card with this trait can be in play at a time during a battle.) Battle Action: When you play this Terrain, it stays in play for this battle. This Terrain takes effect when played. While this Terrain is in play, no player can make ranged attacks.
0,20 €
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,50 €
Crab Clan Border Guard. Samurai Hio can remain bowed. Reaction: After a battle in which Hio defended, bow Hio to Raise that Province's Strength by 7 while he remains bowed.
0,50 €
Ratling Adventurer · Tattered Ear Tribe · Bushi · Creature. Battle: Bow Yoee'trr: Ranged 3 Attack