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Chiisai  - Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks ma
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Chiisai

TSE-Personality-CB
0,50 €
Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai's Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai carges him. Move him home
You Are Unworthy  - Open: Choose your performing unbowed Paragon and target an attachment with Force equal to or lower than your
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You Are Unworthy

EoW-Strategy
0,20 €
Open: Choose your performing unbowed Paragon and target an attachment with Force equal to or lower than your Paragon’s Personal Honor: Destroy it
Unsafe Passage  - Reaction: After an action targets your commander: Negate his movement from its effects.  Battle: Target your F
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Unsafe Passage

EoW-Strategy
0,30 €
Reaction: After an action targets your commander: Negate his movement from its effects. Battle: Target your Follower: You may take an additional action to use one of its base abilities, even if he is bowed or has already used the ability its maximum number of times this turn.
Scouting the Pass  - ReconReaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current
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Scouting the Pass

EoW-Strategy
4,00 €
ReconReaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Choose and look at two cards in the Defender’s hand. You have the first chance to take a Battle action in this battle, which must be performed by that Scout
Power of Strength  - Battle: Choose your performing unbowed Personality with 7 or higher base Force and target two enemy Persona
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Power of Strength

EoW-Strategy
2,50 €
Battle: Choose your performing unbowed Personality with 7 or higher base Force and target two enemy Personalities, each with unit Gold Cost lower than your performer’s Gold Cost: Bow one of them. Ranged Attack with strength equal to the first target’s Force, which may only target the other Personality (if legal).
Pillar Tattoo  - Earth • TattooBattle: Choose your performing unbowed Tattooed Monk: Give him +3F. If he is Earth, you may targe
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Pillar Tattoo

EoW-Strategy
0,10 €
Earth • TattooBattle: Choose your performing unbowed Tattooed Monk: Give him +3F. If he is Earth, you may target and bow an enemy card without attachments
Home Guard  - As a Focus Effect: After this duel ends, give your Personality in it +3F. This card has +3F while defending. Battl
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Home Guard

EoW-Follower
0,20 €
As a Focus Effect: After this duel ends, give your Personality in it +3F. This card has +3F while defending. Battle: Target an enemy card without attachments: Bow it. Gain 2 Honor.
Hiromi's Vassals  - ThunderAs a Focus Effect: After this duel ends, you may attach this follower to one of your Personalities, i
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Hiromi's Vassals

EoW-Follower
1,50 €
ThunderAs a Focus Effect: After this duel ends, you may attach this follower to one of your Personalities, ignoring Gold Cost. Battle: Bow this card: Ranged 6 Attack
Sugihara  - Spider Clan • Kensai • Monk • Order of the SpiderBattle: Target an enemy Personality: Give him -4F. If his Force is
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Sugihara

EoW-Personality-AR
1,50 €
Spider Clan • Kensai • Monk • Order of the SpiderBattle: Target an enemy Personality: Give him -4F. If his Force is now 0, you may take an additional Battle action which Sugihara must perform.
Tsuruchi Tomaru Exp  - Mantis Clan • Samurai • Naval • Scout • Experienced • UniqueBattle: Twice per turn: Ranged 4 Attack
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Tsuruchi Tomaru Exp

EoW-Personality-MN
0,70 €
Mantis Clan • Samurai • Naval • Scout • Experienced • UniqueBattle: Twice per turn: Ranged 4 Attack
Kitsune Haruki  - Mantis Clan • Earth • ShugenjaReaction: After Haruki enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman •
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Kitsune Haruki

EoW-Personality-MN
0,20 €
Mantis Clan • Earth • ShugenjaReaction: After Haruki enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Deer • Spirit Personality with the ability, “Limited: If another player has higher Family Honor than you: Gain 2 Honor.”
Akodo Tamisu  - Lion Clan • Samurai • Sensei • Tactician • LoyalAfter Tamisu enters play: Discard all your other Sensei Personal
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Akodo Tamisu

EoW-Personality-LI
0,20 €
Lion Clan • Samurai • Sensei • Tactician • LoyalAfter Tamisu enters play: Discard all your other Sensei Personalities. After your Tactical, Bushido Virtue, or Terrain action resolves: Give a Lion Clan Personality +1F.
Mirumoto Kouzei  - Dragon Clan • Samurai • KensaiBattle: Target an enemy card with equal or lower Force: Bow it.
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Mirumoto Kouzei

EoW-Personality-DR
0,20 €
Dragon Clan • Samurai • KensaiBattle: Target an enemy card with equal or lower Force: Bow it.
Yasuki Makoto  - Crab Clan • Courtier • Kolat • MerchantYour Holdings enter play paying 1 less Gold. Battle: Even if Makoto is a
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Yasuki Makoto

EoW-Personality-CB
3,00 €
Crab Clan • Courtier • Kolat • MerchantYour Holdings enter play paying 1 less Gold. Battle: Even if Makoto is at home, bow her and target an enemy Personality: His controller may pay 4 Gold; if he did, he loses 1 Honor. If he did not, dishonor the target and move him home.
Temple Fortress  - Castle • TempleAfter the first time each turn you bow this card: Gain 1 Honor. Bow this card: Produce 2 Gold.
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Temple Fortress

EoW-Holding
0,70 €
Castle • TempleAfter the first time each turn you bow this card: Gain 1 Honor. Bow this card: Produce 2 Gold.
Second City Dojo  - DojoBow this card: Produce 2 Gold.  Limited: Destroy this card: Draw a card.
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Second City Dojo

*EE-Holding
1,50 €
DojoBow this card: Produce 2 Gold. Limited: Destroy this card: Draw a card.
Rebuilding the Empire  - UniqueAny player with three or fewer provinces may gain a province to the right of his rightmost provin
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Rebuilding the Empire

EE-Event
0,70 €
UniqueAny player with three or fewer provinces may gain a province to the right of his rightmost province. Each player who gained a province from this has his Family Honor lowered to its starting value, and he may not declare an attack until your next turn begins. This Honor loss will not be negated.
Governor's Court  - Bow this card: Produce 2 Gold. Political Open: Even if this card is bowed, choose your performing Courtier a
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Governor's Court

EE-Holding
6,00 €
Bow this card: Produce 2 Gold. Political Open: Even if this card is bowed, choose your performing Courtier and bow him or this card: Choose another player with an unbowed Personality in play. He may choose to target and bow one of his unbowed Personalities. If he did not choose this, gain 2 Honor.
Togashi Tsukagi  - Dragon Clan • Void • Monk • Tattooed • Soul of Togashi Akagi
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Togashi Tsukagi

EE-Personality-DR,MK
0,10 €
Dragon Clan • Void • Monk • Tattooed • Soul of Togashi Akagi
Asako Ume  - Phoenix Clan • Fire • Shugenja • Soul of Isawa FurikoUme has +1F while she has a Spell. Battle: Ranged 4 Attack.
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Asako Ume

EE-Personality-PH
1,00 €
Phoenix Clan • Fire • Shugenja • Soul of Isawa FurikoUme has +1F while she has a Spell. Battle: Ranged 4 Attack.
Isawa Norimichi  - Phoenix Clan • Elemental Master • Earth • Shugenja • Loyal • UniqueReaction: After another player’s action ta
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Isawa Norimichi

EE-Personality-PH
1,00 €
Phoenix Clan • Elemental Master • Earth • Shugenja • Loyal • UniqueReaction: After another player’s action targets your Earth Shugenja at Norimichi’s location: Negate the Shugenja’s destruction from the action’s effects. Battle: Until this battle ends, while there are any units in your army, your army has +5 total Force.
Ninube Onchi  - Spider Clan • Shadowlands • Ninja • Shugenja • CavalryAfter Onchi enters play: Lose 2 Honor. Open: Target a Pers
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Ninube Onchi

EE-Personality-AR,SH,NJ
1,00 €
Spider Clan • Shadowlands • Ninja • Shugenja • CavalryAfter Onchi enters play: Lose 2 Honor. Open: Target a Personality: Remove one of his abilities (until the turn ends).
Ekichu no Oni  - Shadowlands • Nonhuman • Oni • UniqueAfter Ekichu enters play: Lose 8 Honor. Battle: Target an enemy card: Bow
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Ekichu no Oni

EE-Personality-SH,SA
0,70 €
Shadowlands • Nonhuman • Oni • UniqueAfter Ekichu enters play: Lose 8 Honor. Battle: Target an enemy card: Bow it. Battle: Target an enemy card without attachments: Destroy it. Battle: Target an enemy Personality: Move him home.
Ring of Water  - Water • UniqueAfter you resolve your fourth or later Battle action in one battle from cards with different titl
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Ring of Water

EE-Ring
0,30 €
Water • UniqueAfter you resolve your fourth or later Battle action in one battle from cards with different titles: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, and choose your performing Personality: Move him home or to a battlefield with one or more enemy units. If he moved, straighten his unit.
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