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Today We Die  - Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of ea
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Today We Die

DE-Strategy
1,00 €
Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of each of his controller's Action Phases, if he is able to attack, his controller must declare an attack and assign him. The Samurai permanently gains +1F/+1C after each time he is in a battle during its resolution. Only one Today We Die may be...
The Price of Innocence  - Political Reaction: Play after a target non-Courtier Personality lobbies for the Imperial Favor. Disho
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The Price of Innocence

DE-Strategy
0,10 €
Political Reaction: Play after a target non-Courtier Personality lobbies for the Imperial Favor. Dishonor that Personality. The Personality's controller discards the Favor, then loses 2 Honor. You must control a Courtier to play this card. 
The Path of Wisdom FOIL  - Immediately before your End Phase, if this card is in your discard pile, you may place it in your Fat
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The Path of Wisdom FOIL

DE-Strategy
4,00 €
Immediately before your End Phase, if this card is in your discard pile, you may place it in your Fate hand. 
The Path of Wisdom (Idioma Español)  - Immediately before your End Phase, if this card is in your discard pile, you may place it
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The Path of Wisdom (Idioma Español)

DE-Strategy
3,00 €
Immediately before your End Phase, if this card is in your discard pile, you may place it in your Fate hand.
The Emperor Returns  - Battle: Each of your Personalities from your Faction in this battle gains +1F/+1C for each Personality fr
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The Emperor Returns

DE-Strategy
0,20 €
Battle: Each of your Personalities from your Faction in this battle gains +1F/+1C for each Personality from your Faction in this army that has the Champion, Daimyo, or Hero trait. 
The Daimyo's Command FOIL  - Limited: Until the end of the game, Personalities gain this ability while they are Clan Champions:
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The Daimyo's Command FOIL

DE-Strategy
0,70 €
Limited: Until the end of the game, Personalities gain this ability while they are Clan Champions: "Reaction: Before you bring a Personality from your Faction into play, bow this Clan Champion to either waive that Personality's Honor Requirement or lower his Gold cost to half, rounded up." 
Superior Strategist  - Tactical Battle: Search your Fate deck for an Action card with a Battle or Open action. If you find a car
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Superior Strategist

DE-Strategy
3,00 €
Tactical Battle: Search your Fate deck for an Action card with a Battle or Open action. If you find a card, gain an additional action after this one and play that card for a Battle or Open action.  
Plans Within Plans FOIL  - Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you
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Plans Within Plans FOIL

DE-Strategy
5,00 €
Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you may instead take a Limited action. Effects that last until one of "your" phases ends, end during the appropriate phase this turn. 
Open Warfare  - Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end
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Open Warfare

DE-Strategy
0,20 €
Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that player's Family Honor. 
Ninja Kidnapper  - Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personali
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Ninja Kidnapper

DE-Strategy
0,50 €
Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor. 
Luring Tactics  - Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle
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Luring Tactics

DE-Strategy
0,10 €
Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one. 
Loyal Yojimbo  - Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's
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Loyal Yojimbo

DE-Strategy
0,10 €
Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction. Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot play this Reaction during battle. 
Kolat Recruiter  - Limited: Target a Dynasty card in another player's Province. Turn that card face-up if it is face-down. If it
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Kolat Recruiter

DE-Strategy
2,00 €
Limited: Target a Dynasty card in another player's Province. Turn that card face-up if it is face-down. If it is a Personality, you may bring that card into play, paying all costs. If it is a Holding or Region, the other player may immediately bring it into play without cost. In all cases, play restrictions must still be met. Lose 2 Honor. 
Face of Ninube  - Open: Shuffle your hand into your Fate deck and draw a number of cards equal to your hand size after playing F
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Face of Ninube

DE-Strategy
0,20 €
Open: Shuffle your hand into your Fate deck and draw a number of cards equal to your hand size after playing Face of Ninube. 
Explosives  - Limited: Destroy a Holding. 
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Explosives

DE-Strategy
0,30 €
Limited: Destroy a Holding. 
Contested Holding FOIL  - Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to tha
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Contested Holding FOIL

DE-Strategy
0,70 €
Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to that player. The player may accept the challenge with any of his Personalities. If he refuses, or loses the duel, bow the Holding and gain permanent control of it, but do not destroy the opposing Personality. If your Personality loses the duel, destroy your...
Contested Holding  - Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to that pla
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Contested Holding

DE-Strategy
0,50 €
Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to that player. The player may accept the challenge with any of his Personalities. If he refuses, or loses the duel, bow the Holding and gain permanent control of it, but do not destroy the opposing Personality. If your Personality loses the duel, destroy your...
Confusion at Court  - Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for. 
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Confusion at Court

DE-Strategy
0,10 €
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for. 
Ambush  - Limited: Declare an additional Attack Phase. Target one of your units that can legally assign to attack and another pl
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Ambush

DE-Strategy
2,00 €
Limited: Declare an additional Attack Phase. Target one of your units that can legally assign to attack and another player's unit to assign to defend (even if illegal). Units in this battle are neither at a Province nor at home. No other units may assign or move to this battle. Units cannot move into or destroy Provinces this battle. After this Attack...
Enlightenment  - Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to
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Enlightenment

*DA-Strategy
0,30 €
Limited: Bow any monk Personality you control to retrieve one Elemental Ring from your discard and return it to your hand.
Wasp Tattoo  - Limited: Target one of your Personalities with the Tattooed trait and without a Wasp Tattoo. For the rest of the
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Wasp Tattoo

DA-Strategy
0,10 €
Limited: Target one of your Personalities with the Tattooed trait and without a Wasp Tattoo. For the rest of the game, the Personality has Wasp Tattoo, has -1C, and gains "Battle: Bow for a Ranged 4 Attack."
Cowardly Conscripts FOIL  - Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality Personal
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Cowardly Conscripts FOIL

*DA-Strategy
0,30 €
Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality Personality card with 1 Chi(all other stats 0) assigned to defend one of your Provinces. Remove this Personality from the game immediately before it is targeted or destroyed or when that Province's Battle Action Segment ends.
Moto Steed  - Creature * Cavalry * Will only attach to a Human Personality. This Personality gains Cavalry while Moto Steed is u
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Moto Steed

DA-Follower
0,10 €
Creature * Cavalry * Will only attach to a Human Personality. This Personality gains Cavalry while Moto Steed is unbowed.
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