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3,00 €
Siege Interrupt: If you have a Fortification at the current battlefield, negate an Engage action.Siege Battle: Bow your target unbowed Fortification. Ranged Attack equal to half its Gold Cost, rounded up, plus 1.
0,20 €
Discipline 0. (Pay 0 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Straighten your target card that was bowed by another player's card effect this battle.
0,50 €
Earth This Shugenja has Conqueror while he is Earth.After your action resolves, if it bowed an enemy card, give this Shugenja +1F.
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All Clans You may include four copies of each non-Unique Ashigaru Personality in your deck. Your non-Ashigaru Personalities in and out of play have +1 Gold Cost. You can not play Oath of Fealty.Open, w, 2: If you control an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality.
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Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.) Iaijutsu Battle: Fear 2. If this bowed a Personality with lower Personal Honor, give Moro +1F.
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Samurai • Shadowlands • Duelist Onita has +1F/+1C while she has a Sword.Open: Give Onita +2F/-2C. Duels in which she is the challenger are duels of Force (this turn).
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Shadowlands • Shugenja Maho Battle: Fear equal to the Force of your target Personality; destroy him if he is bowed, and bow him if he is unbowed.
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Farm Battle/Open: Straighten your target Ashigaru Follower.
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Barracks This Holding has +1GP for each different title among your Barracks Holdings, other than Mess Hall, maximum +2GP.
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Farm After this Holding enters play, create a 0F/1C/0PH Ashigaru • Conscript Personality and straighten your Sensei.
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Farm Interrupt, w: After the action Recruits an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality. Destroy this Holding.
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AshigaruThis Follower has +1F for each other Ashigaru in this unit.
2,00 €
Nonhuman • Samurai • Shadowlands • Undead After Zenshi enters play, lose 4 Honor. Battle: Give each Undead card in Zenshi's army +1F.
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Samurai • KensaiBattle: Give a target enemy Personality -3F.
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Earth • Inquisitor • Magistrate • ShugenjaEarth Open: Target a Personality. You suspect him of the taint. If he has Shadowlands, give him -2F. He has Shadowlands while you are taking actions (this turn).
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Interrupt: After the action targets your bowed Personality, negate its remaining effects.
0,20 €
Battle: Give your target opposed Personality +3F.
0,70 €
Kensai • Naval • Samurai (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
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Samurai • Soul of Tsuruchi Amaya Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
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Samurai Battle, w: Melee 3 Attack. Straighten Karoko if she is attacking.
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ArmorRanged Attacks targeting cards in this unit have -2 strength.Tireless Battle: Move this Personality home. (Tireless actions may be taken even while bowed.)
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MarketThis Holding has +3GP when it pays for a single Holding only.
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Fortification • Kharmic(Fortifications attach, bowed, to the Province from which they entered play.)Before this Province is destroyed, transfer this Holding to an adjacent Province.Tireless Open: Straighten this Holding. It will not produce Gold until after your next turn begins.
3,00 €
Kolat Open: Permanently set your target Human Personality's Personal Honor to 0, give him Courtier • Kolat, and give him the ability "Kolat Political Open, w: Target a Personality controlled by the active player. His controller may pay 4 Gold. If he does not, bow the target." Lose 1 Honor unless you are Dragon Clan.
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Unstoppable Battle: Give a target attacking Personality -4F. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack equal to his Personal Honor.