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0,10 €
Creature Ratling Bushi gains +1F for each Ratling Pack in this unit.
0,20 €
Shadowlands. Nonhuman Battle: Bow and destroy this card to create a Ranged Attack equal to the Chi of this Personality. The Ikiryo may target a Personality with attached followers. Lose Honor equal the the strength of the Ranged Attack. Ikiryo's Personality is dishonored.
0,10 €
Nonhuman. Shadowlands Lose 2 Honor. If the Goblin Madcaps are in a unit with a non-Goblin Personality or non-Goblin Follower, destroy Goblin Madcaps. Battle: Fear 2.
0,30 €
Shugenja This card costs 1 less Gold when attaching to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Elemental Battle: Bow Firestorm Legion for a ranged attack with a strength equal to this Personality's Chi.
0,10 €
Ashigaru. After this card enters play from your hand: You may draw an additional card during your next End Phase. Battle: Bow this card: Ranged 1 Attack.
0,30 €
Asahina Archers will join Crane for 2 less gold Battle: Bow asahina Archers for a Ranged 3 Attack. Battle: Bow asahina Archers for a Ranged 2 Attack that may target a follower in an adjacent province.
0,10 €
Limited: Once per turn, move one or more Followers between two Personalities you control without bowing the personalities. Attachments must be made legally.
0,20 €
Reaction: Immediately before an Event resolves, bow the Shrine of the Dragon Champion and discard a number of cards from your hand whose Focus values totals over 6, to negate the Event's effects.
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,10 €
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
0,30 €
Shadowlands Lose 3 Honor. Each Blacksmiths produces 1 less Gold instead of 1 extra Gold when bowed. Bow the Corrupted Iron Mine to produce 2 Gold. If you are a Crab Clan player, bow the Corrupted Iron Mine to produce 3 Gold. Either way, lose 1 Honor.
1,00 €
Unicorn Clan Samurai. Cavalry. Experienced Unique A player must discard two cards from his or her hand for one of his or her cards to challenge Shono. Shono gains +1F/+3C while facing one or more Ninja or Shadowlands cards in a battle or duel.
0,30 €
Unicorn Clan Magistrate. Samurai. Cavalry Soul of Shinjo Tashima Osema gains +2F/+2C while facing one or more Human Personalities with 0 Personal Honor in a battle or duel. Limited: Osema bows to issue an unrefusable challenge to a Bandit or an Unaligned Samurai.
1,00 €
Unaligned Nonhuman. Experienced Goblin Warmonger Soul of Kappuksu. Unique. Shadowlands When Thuk-Kigi would be destroyed, if he has any Goblin Followers, instead destroy the Followers and send him home bowed. Battle: If Thuk-Kigi's unit is home, switch it with one of your units in the current battle.
0,10 €
Unaligned Troll. Nonhuman. Shadowlands Lose 4 Honor. Slidge cannot attack Armor.
0,10 €
Unaligned Snow Maiden. Nonhuman Yuki no Onna gains +1F/+1C for each Forest in play. Limited: Yuki no Onna bows to challenge a Shadowlands Personality. The challenge is unrefusable if the the Personality's controller controls any Forests.
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Dragon Clan Samurai. Soul of Mirumoto Hitomi Temoru's Followers are immune to Fear.
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Dragon Clan Samurai. Cavalry. Soul of Mirumoto Sukune Battle: Bow Daisuke for a Ranged 3 Attack.
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Crane Clan Gunso. Samurai Counts as Daidoji Hachi for deck construction. Reaction: Once per turn, when Hachi wins a duel, straighten your Stronghold.
0,50 €
Crane Clan Negotiator. Soul of Kakita Yuri Political Battle: If you are the Defender, bow Nanami and pay an amount of Gold equal to an attacking unit's Force to send the unit home without bowing.
2,00 €
Unique Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.
0,10 €
Weapon When this Personality is focusing in a duel, instead of focusing normally from your hand you may draw the top card of your fate deck and use that card as a focus instead. Do not look at this focus until a strike is declared. If you are unable to focus with the card it is discarded when revealed.
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Reaction: If this Personality wins a duel, you may put the Ring of Fire into play from your Hand. Reaction Elemental: Destroy the Mantle instead of focusing for this Personality in a duel. This Personality is returned to your fief bowed and all effects of the duel are negated.
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Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
0,50 €
Weapon. Unique If you are a Phoenix Clan player, gain 2 Honor. Celestial Sword of the Phoenix counts as the Ancestral Sword of Phoenix Clan for uniqueness. While attached to a Phoenix Clan Personality, Celestial Sword of the Phoenix gains +1F/+1C for each Phoenix Clan Personality you control.
0,30 €
Kiho Elemental Reaction: Bow any one of your monks or shugenja when honor is being gained or lost. Redirect the honor gain or loss to another player.
2,00 €
You cannot gain or lose Honor. Your cards are immune to fear. Your personalities may not swear fealty. You may not take Political Actions, or actions which cause another player an honor loss. You may have no allies. Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.
1,50 €
Open: Look at another player's hand. Lose 1 Honor.
0,50 €
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
0,50 €
Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
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Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.
0,30 €
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
0,30 €
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.