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RetainerBattle/Open: Any number of times per turn, bow this card and target a Personality: Give him +2F.
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MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
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ForestBow this card: Produce 1 Gold. When paying for a Nonhuman Personality or Follower, bow this card: Produce 2 Gold.
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Enters play paying 2 less Gold if you are a Crane Clan player. Limited: Any number of times per turn, bow this card: Gain 2 Honor.
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RetainerReaction: Any number of times per turn, after a battle's resolution ends, if you destroyed an army or province during it as the Attacker or Defender, bow this card: Gain 3 Honor.
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Unaligned Shugenja. Shadowlands Nonhuman Lose 4 Honor. Battle: Fear 4.
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Unaligned Ninja Followers the Ninja Spy attaches must be Ninja. Open: Bow the Ninja Spy to look at a player's hand. Lose 1 Honor. Open: Bow the Ninja Spy to look at all face-down cards in player's Provinces. Lose 1 Honor.
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Dragon Clan Tattooed Man. Samurai. Monk Toturi's Army Open: Gain up to five 1F/1C Fire tokens on Togashi Mitsu. He cannot have more than five Fire tokens and cannot straighten if he has any fire tokens. Remove on Fire token instead of straightening him during the Straighten Phase. He bows after any battle he is in, if he has Fire tokens, as if he were an...
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Dragon Clan Samurai. Cavalry Battle: Bow for a Ranged 3 Attack.
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Battle: Destroy the Shuriken to produce a Ranged 6 Attack from the Shuriken.
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Open Elemental: Bow this Shugenja to give a target Follower or Personality the Cavalry trait until the end of the turn.
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Open: Bow to give all cards in one unit the trait: Cavalry. (Clarification: Cavalry trait only lasts until the end of the turn.)
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When you bring this Spell into play, place three tokens on it. When this Spell has no tokens, destroy it. Battle: Bow this Shugenja, and destroy a token on this Spell for a Ranged Attack with strentgh equal to Shugenja's Chi plus 2.
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Limited: Bow this Shugenja to add a Swamp Spirit token to target personality. This token acts as a 1F Nonhuman Shadowlands Follower.
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Open: Bow this Shugenja to bow (if necessary)a target Shugenja. If the Shugenja using Summon Faeries is a Phoenix Personality, then the target Shugenja does not straighten during that player's next straighten phase.
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Elemental Open: Bow this Shugenja and discard a card from your hand to draw a Fate card.
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Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
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Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
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Spell Open: Bow this Shugenja to give a +3F/+3C to a Dragon Clan Personality or +2F/+2C to a non-Dragon Clan Personality.
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UniqueUntil your next turn begins, no player may declare an attack.
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Reaction: Play to pay up to 5 gold of the cost of a Fate card you are putting into play. Bow your Stronghold if it is unbowed. Your Stronghold may not straighten until, as a limited action, you bow holdings paying 5 gold to "repay" this card.
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Battle: Any one of your units is removed from this battle bowed. The Personality is dishonored if your army has a higher total force. (Errata: May target a Bowed Personality.)
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Limited: Make a Dishonored Samurai commit seppuku.
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When Kharmic Strike is revealed as a Focus card in a duel, the duel ends in a tie during resolution regardless of the duelists' stats.
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Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, Iaijutsu Challenge dishonors the other player's Personality and causes the other player to lose 7 Honor. The winner's controller gains 5 Honor.
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Battle: All Dragons in this battle fly away (are destroyed). No Honor is lost or gained. This does not refer to Dragon Clan Personalities unless they are considered to be a Dragon. (Clarification: This does refer to Dragon Clan Dragons.)
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Delayed Terrain Battle: Each defending Personality in this battle gains +2F untill the battle ends.
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Reaction: Before the end of an Infantry Maneuvers Segment, bow this card: Target a player who controls at least one unit opposing this card. He may bow one of those units. If he does not, gain 2 Honor.
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Weapon · Unique. Lose 3 Honor. Dishonor all Lion Clan Personalities you own. Lion Clan Personalities you control have a Force and Chi bonus equal to their Personal Honor. After each time a Lion Clan Personality you control is restored to Honor, gain Honor equal to his Personal Honor.