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Dragon Clan • Fire • Monk • Tattooed After Shintaro enters play: Give him three +1F Fire tokens. Battle: Destroy a Fire token on Shintaro: Ranged 3 Attack
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Mantis Clan • Thunder • Shu genja Limited: Bow Chuuna or one of her Spells: Target a Personality. After the next time this turn he assigns or moves to a battlefield, bow him.
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Mantis Clan • Samurai • Magistrate • Yojimbo • Experienced • Unique Battle: Ranged 6 Attack that is compared against the targeted card’s Gold Cost instead of Force.
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Phoenix Clan • Samurai Battle: Even if Sakaki is bowed, if there are any enemy units at the current battlefield: Move him there. If he moved, straighten him.
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Scorpion Clan • Ninja Battle: Reduce a target Personality’s Force to 0. If the Personality has any Poison tokens, you may move Sogetsu home.
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Kami • Unique Crab Clan players’ provinces have +2 strength. Battle: If you are an attacking Crab Clan player, the Defender has 2 or more provinces, and your current army’s total Force is greater than the current battlefield’s province’s strength, destroy all your Personalities there and discard this card: Destroy the province and end this battle without...
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Unique Battle/Open: Straighten your target Personality. Battle: Target your unbowed Commander Personality: Straighten one or two target units.
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Spider Clan • Shadowlands • Nonhuman • Oni • Courtier • Infiltrator • Unique After Oki enters play: Gain 3 Honor. Political Open: Destroy Oki: Target a Personality with lower Personal Honor than Oki. His unit may not be assigned and will not move to battlefields this turn.
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Mantis Clan • Samurai • Naval • Commander Battle: Straighten your target Follower.
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Lion Clan • Courtier • Unique Reaction: After engaging in a battle, if Igawa is in the current attacking army, discard a card: The Defender chooses and discards a card from his hand.
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Target a Personality. His unit may not be assigned to attack you until your next turn begins.
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Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.
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Your Samurai have +1F while defending. Battle: Even if this card is bowed, bow your target Personality: Ranged Attack with strength equal to his Force. Gain 2 Honor.
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WeaponBattle: Bow this card: Bow a target enemy card without a Weapon or Armor.
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Before you draw a card: You may draw it from the bottom of your deck. Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.
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Water Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor.
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Weapon • Unique Will only attach to a Spider Clan Personality. Reaction: Even if this card is bowed, after an action resolves during which a card was destroyed at this card's location: Straighten this unit.
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Weapon • Unique Will only attach to a Phoenix Clan Personality. Reaction: After the resolution of an action whose effects attached a Spell from your hand, bow this card: Straighten a target Personality. Give him +2F.
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Nonhuman • Dog Battle: Bow and destroy this card: Destroy a target enemy Follower.
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Ronin Battle/Open: If this card is in your hand: Attach it to your target Personality. At the end of this turn, if this card is in play, you may put it in your hand.
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Shadowlands • Nonhuman • Goblin After this card enters play: Lose 2 Honor. Battle: Give each Goblin Follower in this unit +1F. Destroy this card after this battle's resolution.
0,70 €
Battle: You may target and dishonor one to three of your Personalities. Give each opposed dishonorable Personality at the current battlefield a Force bonus equal to the number of dishonorable Personalities in his army.
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Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has received from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions.
2,50 €
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.
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Singular Limited: Destroy a target Personality who has your Clan alignment and does not have his controller’s Clan alignment.
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Shadowlands • Nonhuman • Oni • Water • Naval After Umi-Bozu enters play: Lose 6 Honor. Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.
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Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique After Kayomasa enters play: Lose 4 Honor. Enters play paying 1 less Gold if you are a Spider Clan player. Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.
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Shadowlands • Nonhuman • Goblin • Scout After Gutobo enters play: Lose 2 Honor. Recon Open: Target a province. Before this turn ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold costs.
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Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor. Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.
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Unicorn Clan • Samurai • Cavalry • Battle Maiden Battle: Bow a target enemy Follower or Personality without attachments and with Force lower than Anhui's Personal Honor. If this bowed a card, gain 1 Honor.
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Unicorn Clan • Samurai • Cavalry • Tactician • Unique Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there.