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0,70 €
Will only attach to a Samurai. This Personality may not become dishonored except from losing a duel. If this Personality loses a duel, destroy Kakita Instructor and lose 3 Honor. This loss may not be modified.
0,30 €
Ninja * Shadowlands * Unique * Lose 4 Honor.Will only attach to a Shadowlands or Ninja Personality. Gains Cavalry while attached to a Tsuno. Gains Goblin while attached to a Goblin (and may attach to Personalities that will only attach Goblin Followers). Gains +3F while attached to an Onisu.
0,30 €
Bow Kaeru Contractor to produce 2 Gold. Bow Kaeru Contractor to produce 3 Gold when paying for an Action card.
0,10 €
Farm * Fields of Grain's printed Gold cost equals the number of Provinces you control.Bow Fields of Grain to produce Gold equal to the number of Provinces you control, minus one.
3,00 €
Unaligned Onisu of Fear * Cavalry * Nonhuman Experienced Hida Kuroda * Unique * ShadowlandsLose 5 Honor. Cards in Kyofu's army (including Kyofu) may use Fear-producing actions one additional time per battle.Battle: Fear 8.Battle: Once per battle, take as many additional consecutive Fear-producing Battle actions as you like, before the next player takes an...
0,20 €
Mantis Clan SamuraiBattle: Bow Terao for a Ranged 4 Attack.Battle: Once per turn, and only if Terao is bowed, move this unit to an adjacent Province.
0,50 €
Dragon Clan Zokujin Prophet * Nonhuman Shugenja * UniqueLimited: Bow Kjgkt to remove the top X cards of your Fate deck, where X is the number of Mines you control. Place one of your choice back on top of your deck and place the rest on the bottom in their original order. Do not shuffle the deck.
0,10 €
WeaponBattle: Bow Shinjo Horsebow for a Ranged 2 Attack.Battle: Bow this Personality for a Ranged 4 Attack if this Personality is Cavalry.
0,10 €
Reaction: Bow Mirumoto's Haori after this Personality wins a duel to shuffle one of the cards you focused in that duel into your deck instead of discarding it.
0,10 €
Kiho Open: Bow one of your Shugenja or Monks to give a Personality a Force and Chi bonus equal to the number of Shrines you control or the number of Temples you control (your choice).
1,00 €
ShadowlandsFor the rest of the game, Shadowlands Personalities have +1C while in duels, and each time a non-Shadowlands Personality enters a duel, the Personality's controller may permanently give him or her the Shadowlands trait and lose 2 Honor.
1,00 €
Reaction: Play this card as a focus when a Personality strikes against one of your Personalities in a duel. That Personality must focus instead, if possible. You may draw a card. You lose your next opportunity to focus or strike in this duel.
0,30 €
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack. Reaction: When one of your units makes a ranged attack, raise its strength by 3.
0,30 €
Battle: Give one of your Personalities with Yu in the current battle +2F/+2C. If that Personality is still in your army and alive at the end of the Resolution Segment, draw a card.
0,30 €
Battle: Draw and discard your top Fate card and raise the Force of the Mantis Budoka by the focus value of the discarded card, until the end of the turn. This can be done once per battle.
1,50 €
Imperial • UniqueThis province holds two Dynasty cards; do not reveal the second card in the Events Phase this card enters play. You decide each time which card slot is revealed, resolved, or refilled first. Before this province is destroyed: Lose 10 Honor.
3,00 €
Shadowlands • NonhumanAfter this card enters play: Lose 4 Honor.After a Personality or Follower opposing the Dark Daughter is destroyed: Give her a +1F/+1C Blood token.After your End Phase begins: Remove one Blood token from the Dark Daughter.Fear Battle: Fear 3
0,50 €
Phoenix Clan • Shugenja • LibrarianNatsune may not perform Spell or Kiho actions.Natsune attaches Spells paying 4 less Gold
0,30 €
Unaligned Monk No Followers or Items. Seikua gains +1F/+1C for each Elemental Ring in play.
4,00 €
Dragon Clan • Toturi's Army • Samurai • Experienced • UniqueEnters play paying 2 less Gold if you are a Naga player.
2,00 €
Unique Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.