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Combat Drill Field  - Barrak    Battle, w: Give your target opposed Follower +1F, or +2F if it is attached to a Commander.
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Combat Drill Field

ThA-Holding
0,50 €
Barrak Battle, w: Give your target opposed Follower +1F, or +2F if it is attached to a Commander.
Dijuro Sensei  - Crane • Dragon • Phoenix • ScorpionYour non-Fortification Holdings enter play for 1 more Gold. Each Province yo
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Dijuro Sensei

TF-Sensei
0,50 €
Crane • Dragon • Phoenix • ScorpionYour non-Fortification Holdings enter play for 1 more Gold. Each Province you assigned a Personality to defend or with a Cavalry unit attacking it has +1 strength for each Fortification attached to it, and has a maximum strength equal to its printed strength +4.
Shinjo Hamura  - Magistrate • Samurai    Battle: Fear 3 that may target a dishonorable Personality with Followers. If this bowed
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Shinjo Hamura

TF-Personality-UN
0,70 €
Magistrate • Samurai Battle: Fear 3 that may target a dishonorable Personality with Followers. If this bowed a dishonorable Personality, you may rehonor him to gain 1 Honor.
Moto Zaitsuta  - Cavalry • Chieftain • Samurai • Soul of Moto Zhijuan    (Once per turn, as an Absent Engage, move your unbowed
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Moto Zaitsuta

TF-Personality-UN
0,20 €
Cavalry • Chieftain • Samurai • Soul of Moto Zhijuan (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
Haikitsu  - Magistrate • Samurai    Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or
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Haikitsu

TF-Personality-SA
0,30 €
Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
Shosuro Saigyo  - Duelist • Ninja  (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Ba
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Shosuro Saigyo

TF-Personality-SC,NJ
0,20 €
Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
Bayushi Katsue  - Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target player los
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Bayushi Katsue

TF-Personality-SC
3,00 €
Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target player loses 1 Honor.
Bayushi Junko  - Courtier • Intimidator • Soul of Bayushi JouPolitical Interrupt: If the action targets Junko and is another pla
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Bayushi Junko

TF-Personality-SC
0,70 €
Courtier • Intimidator • Soul of Bayushi JouPolitical Interrupt: If the action targets Junko and is another player's, he may choose to lose 2 Honor. If he did not choose this, negate the action.Tireless Battle: Move Junko home.
Isawa Kageharu  - Loyal • Naval • Shugenja • Soul of Isawa Mizuhiko • Water(Loyal Personalities will not join other Clans. Once
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Isawa Kageharu

TF-Personality-PH
0,20 €
Loyal • Naval • Shugenja • Soul of Isawa Mizuhiko • Water(Loyal Personalities will not join other Clans. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)
Divide Into Ash  -                     This Shugenja has +2F.Earth Jade Battle, w: Melee Attack equal to this Shugenja's Chi, +1
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Divide Into Ash

TF-Spell
1,50 €
This Shugenja has +2F.Earth Jade Battle, w: Melee Attack equal to this Shugenja's Chi, +1 if he is Earth, +1 if the target is Shadowlands.
Unexpected Testimony  -     Political Interrupt: If the action is another player's, negate its effects that dishonor or give Sha
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Unexpected Testimony

TF-Strategy
3,50 €
Political Interrupt: If the action is another player's, negate its effects that dishonor or give Shadowlands to your target Personality.Political Battle/Open: Give a target Personality -1F, or -3F if you control a Magistrate.
Startling Kiai  -     Battle: Give a target enemy Personality -2F. Battle: Give a target enemy Personality with 6 or more Force
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Startling Kiai

TF-Strategy
0,20 €
Battle: Give a target enemy Personality -2F. Battle: Give a target enemy Personality with 6 or more Force -4F. You may take an additional action.
Outmaneuvered by Force  -     Political Interrupt: Negate the action if it is Political and taken by a player whose total Force
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Outmaneuvered by Force

TF-Strategy
0,20 €
Political Interrupt: Negate the action if it is Political and taken by a player whose total Force of all units at home is now less than your total Force of all units at home (bowed cards count).
Brazen Challenge  - Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If yo
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Brazen Challenge

TF-Strategy
0,20 €
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If your Personality is a Duelist and you won the duel by three or more, you may take an additional action.
Banzai!  - Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your targe
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Banzai!

TF-Strategy
0,20 €
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
Akodo Eirasu  - Deathseeker • Hero • Samurai • Soul of Akodo Ebiro      Battle: Fear equal to Eirasu's Force that bows any Undea
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Akodo Eirasu

TF-Personality-LI
0,30 €
Deathseeker • Hero • Samurai • Soul of Akodo Ebiro Battle: Fear equal to Eirasu's Force that bows any Undead card it targets. (Target an enemy Follower or Personality without Followers; bow it if its Force is less than or equal to the Fear's strength.)
Togashi Kasuru  - Monk • Tattooed • Tactician • Void    (Battle: Discard a card to give this Tactician a Force bonus equal to th
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Togashi Kasuru

TF-Personality-DR
1,50 €
Monk • Tattooed • Tactician • Void (Battle: Discard a card to give this Tactician a Force bonus equal to the card's Focus Value.) Battle, w: If Kasuru is attacking, draw a card. You may discard a card to straighten Kasuru.
Tamori Tsunemi  - Commander • Conqueror • Earth • Shugenja      (A Conqueror's unit doesn't bow after battle. Shugenja may attac
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Tamori Tsunemi

TF-Personality-DR
0,70 €
Commander • Conqueror • Earth • Shugenja (A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
Mirumoto Rikiya  - Samurai • Soul of Mirumoto Washizuka • Duelist       Iaijutsu Battle, w: Move home a target enemy defend
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Mirumoto Rikiya

TF-Personality-DR
0,20 €
Samurai • Soul of Mirumoto Washizuka • Duelist  Iaijutsu Battle, w: Move home a target enemy defending Personality with equal or lower Chi. Straighten Rikiya if he won a duel this turn.
Kakita Ikura  - Artisan • Courtier • Cursed • Daimyo • Loyal • Unique    Ikura will not attack or issue challenges, and cannot b
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Kakita Ikura

TF-Personality-CN
2,50 €
Artisan • Courtier • Cursed • Daimyo • Loyal • Unique Ikura will not attack or issue challenges, and cannot be challenged from Iaijutsu actions.Favor Political Open: Discard the Imperial Favor to make a target player lose 1 Honor.
Kuni Renyu Exp3  - Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter  Earth Interrup
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Kuni Renyu Exp3

TF-Personality-CB
3,00 €
Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter Earth Interrupt: If the action is Earth, negate the next straightening (this turn) of each card it bows.Earth Unstoppable Battle: Bow a target enemy card that is Dragon Clan, Gaijin, Shadowlands, or has no attachments.
Hiruma Raikohime FOIL  - Magistrate • Samurai • Resilient(Once per game per card, a Resilient card does not die in battle resolu
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Hiruma Raikohime FOIL

TF-Personality-CB
4,00 €
Magistrate • Samurai • Resilient(Once per game per card, a Resilient card does not die in battle resolution.)Engage: If Raikohime is opposed, discard a card to make the enemy leader either discard a Battle Strategy, or show you his hand if it does not have one.
A Samurai's Soul  - One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
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A Samurai's Soul

TF-Item
0,20 €
One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
Enlistment  - UniqueEach player may draw an additional card before his turn ends if he Equipped any Followers from his hand sinc
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Enlistment

TF-Event
0,50 €
UniqueEach player may draw an additional card before his turn ends if he Equipped any Followers from his hand since his last turn ended.Open: Put this Event into play.
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