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0,70 €
Kiho Limited: Bow one of your Monks or Shugenja to look at a number of your Fate Deck's top cards equal to the caster's Chi, one at a time. At any point during this effect, if the Focus value of the card you are looking at plus the number of cards you have looked at is less than or equal to the caster's Chi, you may show the card to the other players, add...
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May only be attached to a Phoenix shugenja. Reaction: Bow this Shugenja when one of your other Phoenix Clan Shugenja is being destroyed. Shuffle the destroyed Shugenja back into your Dynasaty deck. Destroy this spell.
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May only be attached to a Crab Shugenja. Limited: Bow this Shugenja and destroy this spell. One of your units begins a battle with one target unit containing a Shadowlands card. No units may join this battle or be moved out of this battle. No Provinces can be destroyed. This additional Attack Phase does not replace your normal Attack Phase.
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Limited: Bow this Shugenja and destroy this card: Target a Holding. Destroy it.
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The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
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Begining with the player on your left, each player may target one of his or her Persoanalities to get a more Experienced version of that Personality from his or her deck and lay that version over the Personality as though the player were doing so during his or her Dynasty Phase, paying any costs as usual.
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Starting with you and going clockwise, each player may bow any number of his or her Personalities and gain 1 Honor for each Personality he or she bows. Each player loses 3 Honor for each of his or her Personalities who does not or cannot bow, and those Personalities become Dishonored.
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Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
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Reaction: Play this card when Samurai takes an action, or creates an optional effect, that would dishonor him or her or cause his or her controller to lose Honor. Cancel the action, or prevent the Samurai from creating the eefect.
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The Bastard Political Limited: Discard the Imperial Favor to place one or more face-up Dynasty cards in your Provinces face down at the bottom of your Dynasty deck and replace them with face-up Dynasty cards. Discard any Events revealed this way, and replace them with face-down Dynasty cards.
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Unique Only a Phoenix Clan Personality can attach the Shiba House Guard. The Shiba Houseguard's printed Force equals their Personality's Chi..
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Reaction: Bow this card for the Champion to inter a duel in place of the attached Personality. Personal Champion is considered Chi 3 for a duel. (Clarified: Champion may Focus.)
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A Unicorn Personality can attach the Fanatics for 2 less Gold. Battle: Once per turn, if the opposing army has any Shadowlands cards, Moto Fanatics gain +3F. After the battle, destroy Moto Fanatics.
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Naval Battle: Bow Mantis Bushi to bow an opposing Follower or an opposing Personality without Followers.
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Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
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Nonhuman. Shadowlands Lose 2 Honor. If Goblin Sneaks have been destroyed, you may bring them into play from your discard pile without Gold cost during any of your End Phases.
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Nonhuman. Shadowlands Lose 2 Honor. Reaction: When a ranged attack targets a card in this unit, the ranged attack targets the Goblin Mob instead.
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Battle: Bow the Elite Pikemen. Destroy any one opposing cavalry follower or cavalry personality without attached followers.
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Cavalry Only a Cavalry Personality can attach Battle Maidens. While this unit is Cavalry and attacking, Battle Maidens gain +1F and you cannot target this unit with actions that would send it home.
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Battle: If the Battering Rum Crew is attacking, bow it to destroy a Fortification attached to this Province.
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Raise the strengths of each ranged attack by 1 during battle at this Province.
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Singular. Before a battle at this province resolves: The Attacker targets one unit, or three cards, in the attacking army. Destroy the targets.
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Reaction: When a card is discarded from this Province, you may put it at the bottom of your Dynasty Deck instead of your discard pile. All effects that had targeted this card are permanently negated.
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Imperial · Unique. This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached.
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Battle: If a face-up Personality is in this Province, bring the Personality into play, waiving all costs and ignoring Honor requirements, as a defending unit in this battle. (You can do this even if there are no attacking units.)
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This Province gains +4 strength. Provinces adjacent to this one have -1 strength. (If a province is destroyed, the one next to it becomes adjacent.)
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When a player is commiting or moving units into a battle at this Province, the player may show any number of cards from his or her hand to the defender. During a battle at this Province, players cannot play cards from their hands that they did not show to the defender.
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Each duel during a battle at this Province compares Force versus Force instead of the stat noted on the card creating the duel.
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Unique Reaction: When another player's Event resolves, bow the Great Crater to prevent players from assigning units to attack this Province this turn.
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As a Battle actino once per unit per turn, any player may move a unit out of or into this Province to or from one of your Provinces immediately to the left or right of this one.
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Personalities with Personal Honor greater than two may not assign to or move into a battle at this Province.
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No Personality with over 4 Force can be committed to battle at this Province.
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Heavily Traveled Region Any holding in this Province has its gold cost reduced by three.