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0,20 €
Lion Clan • Water • ShugenjaLimited: Each player who controls an Ancestor gains 1 Honor. For any player who controls no Ancestors, and with higher Honor than his starting Family Honor, you may cause him to lose 1 Honor.
0,10 €
Lion Clan • Samurai • Cavalry • Soul of Matsu AgetokiRanged Attacks may not target cards in this unit.
0,10 €
Mantis Clan • Samurai • Naval • Scout • Soul of Yoritomo Saburo
0,10 €
Mantis Clan • Samurai • Naval • Soul of Yoritomo IsoshiBattle: Target an enemy unit: Until this battle ends, abilities on cards now in that unit may not be used.
0,70 €
Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality enters a duel, bow Irezu: He enters the duel instead. Battle: If Irezu is at home, target your Scorpion Clan Personality: Move him home. Move Irezu to the current battlefield.
0,10 €
Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
0,10 €
Spider Clan • Shadowlands • Samurai • Commander • Conqueror
0,10 €
Unicorn Clan • Samurai • Tactician • Soul of Shinjo Chu-YeungBattle: Ranged 4 Attack.
0,10 €
NinjaAfter the resolution of a Ninja action: Give this card +1F.
1,00 €
Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top or bottom of your Fate deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owner’s appropriate deck.
0,20 €
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
0,50 €
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
0,50 €
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
0,70 €
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
2,50 €
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
0,30 €
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
0,10 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
0,10 €
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,50 €
TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Personality in that army while this card was in play: Negate the Personality’s destruction. Battle: If there are no Terrains at the current battlefield: Put this card into play there.