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Yokutsu no Shiryo FOIL  - Lion Clan Ancestor * UniqueReaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Persona
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Yokutsu no Shiryo FOIL

FOU-Ancestor
0,50 €
Lion Clan Ancestor * UniqueReaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Personalities becomes dishonored to have that Personality commit seppuku (even if the Personality is not a Samurai). Gain Honor equal to the Personality's printed Personal Honor. 
Yokutsu no Shiryo  - Lion Clan Ancestor * UniqueReaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Personalitie
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Yokutsu no Shiryo

FOU-Ancestor
0,30 €
Lion Clan Ancestor * UniqueReaction: Bow Yokutsu no Shiryo before one of your bowed or unbowed Personalities becomes dishonored to have that Personality commit seppuku (even if the Personality is not a Samurai). Gain Honor equal to the Personality's printed Personal Honor. 
Wazinu no Yokai FOIL  - Shadowlands Ancestor * Shadowlands * UniqueDestroy Wazinu no Yokai at any time that this Personality is
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Wazinu no Yokai FOIL

FOU-Ancestor
0,50 €
Shadowlands Ancestor * Shadowlands * UniqueDestroy Wazinu no Yokai at any time that this Personality is not Shadowlands.Battle: Fear 3. 
Wazinu no Yokai  - Shadowlands Ancestor * Shadowlands * UniqueDestroy Wazinu no Yokai at any time that this Personality is not S
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Wazinu no Yokai

FOU-Ancestor
0,30 €
Shadowlands Ancestor * Shadowlands * UniqueDestroy Wazinu no Yokai at any time that this Personality is not Shadowlands.Battle: Fear 3. 
Denkyu no Shiryo FOIL  - Mantis Clan Ancestor * UniqueReaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality t
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Denkyu no Shiryo FOIL

FOU-Ancestor
0,50 €
Mantis Clan Ancestor * UniqueReaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality to reduce that Personality's Gold cost by 1.\ 
Denkyu no Shiryo  - Mantis Clan Ancestor * UniqueReaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality to red
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Denkyu no Shiryo

FOU-Ancestor
0,30 €
Mantis Clan Ancestor * UniqueReaction: Bow Denkyu no Shiryo when paying for a Mantis Clan Personality to reduce that Personality's Gold cost by 1.\ 
Terror  - Battle: Target one of your cards in the current battle with a Fear-producing action (even if it has already been used)
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Terror

FOU-Strategy
0,10 €
Battle: Target one of your cards in the current battle with a Fear-producing action (even if it has already been used) and an opposing unit to give each Follower in that unit -2F. 
Strike At the Soul  - Reaction: After a strike is declared in a duel involving one of your Personalities, bow one of that Person
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Strike At the Soul

FOU-Strategy
0,10 €
Reaction: After a strike is declared in a duel involving one of your Personalities, bow one of that Personality's Weapons to reduce his or her opponent's Chi by the Weapon's printed Chi bonus, to a minimum of 1. 
Recruiting Drive  - Limited: For the rest of the turn, you may bring Followers into play from your discard pile. Treat the Follo
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Recruiting Drive

FOU-Strategy
0,20 €
Limited: For the rest of the turn, you may bring Followers into play from your discard pile. Treat the Followers as being played from your hand. 
Forgery  - Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one. You
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Forgery

FOU-Strategy
1,00 €
Ninja Battle: If the current Province has no Regions, move a Region from one of your other Provinces to this one. You must be the Defender to play this card. 
Far and Wide  - Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region
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Far and Wide

FOU-Strategy
0,10 €
Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region is different from all other Regions already attached to the Province. You must pay any costs of bringing the Region into play. 
Beachhead  - Immediate TerrainBattle: Each Naval card in this battle gains +1F. This Terrain may be played while a Naval Invasio
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Beachhead

FOU-Strategy
0,10 €
Immediate TerrainBattle: Each Naval card in this battle gains +1F. This Terrain may be played while a Naval Invasion prohibits Terrains from being played. 
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