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La Fortaleza representa tu Clan y, generalmente, define tu estilo de juego. Te presentamos una estupenda alternativa a la carta en sí: Una Fortaleza de Marfil cortada de una plancha de Acrílico de Marfil de 3mm de grosor. Las ilustraciones están grabadas con láser y rellenas de tinta para dar un ligero toque de antigüedad. En lugar del dibujo de la...
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Camiseta 100% algodón del Clan León, con mon por delante Glow in the Dark (brilla en la oscuridad) y mon grande por detrás en Puff (pintura en relieve).
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Terrain Water Absent Battle: Destroy a Terrain (if able). Put this Terrain into play. If he would be opposed, move your target Personality at any location to this battlefield. You may straighten the Ring of Water.
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Battle: Target your Personality and an enemy Personality with lower Force. Give your Personality a Force bonus equal to the difference, to a maximum of +5F.
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Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Give the loser -2F and dishonor him. If you won, you may take an additional action which may not target enemy cards other than the loser.
0,50 €
Ninja Battle: Bow a target enemy card with a Poison token or without abilities.
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Kiho Battle: Straighten your target Monk or Shugenja, or negate his current Force penalties. You may target and bow an enemy Shadowlands card without attachments.
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Thunder Engage, w: A great storm surrounds your army. Give your target Personality +1F. The next time the enemy leader targets one of your cards in this battle with a Battle action, they must target that Personality, if legal.
3,00 €
Ninja • Shadowlands Battle, w: Bow a target enemy Personality with lower Chi. If he has no abilities, create a 2F/2C/0PH Ninja • Shadowlands Personality.
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Resilient • Shugenja • Thunder Battle, w: Ranged 2 Attack. Straighten Kyan if you have Compassion or the target was Dragon Clan. (Compassion takes effect while you have fewer Provinces than anyone else.)
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Barrak Battle, w: Give your target opposed Follower +1F, or +2F if it is attached to a Commander.
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Crane • Dragon • Phoenix • ScorpionYour non-Fortification Holdings enter play for 1 more Gold. Each Province you assigned a Personality to defend or with a Cavalry unit attacking it has +1 strength for each Fortification attached to it, and has a maximum strength equal to its printed strength +4.
0,70 €
Magistrate • Samurai Battle: Fear 3 that may target a dishonorable Personality with Followers. If this bowed a dishonorable Personality, you may rehonor him to gain 1 Honor.
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Cavalry • Chieftain • Samurai • Soul of Moto Zhijuan (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
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Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
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Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
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Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target player loses 1 Honor.
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Courtier • Intimidator • Soul of Bayushi JouPolitical Interrupt: If the action targets Junko and is another player's, he may choose to lose 2 Honor. If he did not choose this, negate the action.Tireless Battle: Move Junko home.
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Loyal • Naval • Shugenja • Soul of Isawa Mizuhiko • Water(Loyal Personalities will not join other Clans. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)
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This Shugenja has +2F.Earth Jade Battle, w: Melee Attack equal to this Shugenja's Chi, +1 if he is Earth, +1 if the target is Shadowlands.
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Political Interrupt: If the action is another player's, negate its effects that dishonor or give Shadowlands to your target Personality.Political Battle/Open: Give a target Personality -1F, or -3F if you control a Magistrate.
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Battle: Give a target enemy Personality -2F. Battle: Give a target enemy Personality with 6 or more Force -4F. You may take an additional action.
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Political Interrupt: Negate the action if it is Political and taken by a player whose total Force of all units at home is now less than your total Force of all units at home (bowed cards count).
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Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If your Personality is a Duelist and you won the duel by three or more, you may take an additional action.
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Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
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Deathseeker • Hero • Samurai • Soul of Akodo Ebiro Battle: Fear equal to Eirasu's Force that bows any Undead card it targets. (Target an enemy Follower or Personality without Followers; bow it if its Force is less than or equal to the Fear's strength.)
1,50 €
Monk • Tattooed • Tactician • Void (Battle: Discard a card to give this Tactician a Force bonus equal to the card's Focus Value.) Battle, w: If Kasuru is attacking, draw a card. You may discard a card to straighten Kasuru.
0,70 €
Commander • Conqueror • Earth • Shugenja (A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
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Samurai • Soul of Mirumoto Washizuka • Duelist Iaijutsu Battle, w: Move home a target enemy defending Personality with equal or lower Chi. Straighten Rikiya if he won a duel this turn.
2,50 €
Artisan • Courtier • Cursed • Daimyo • Loyal • Unique Ikura will not attack or issue challenges, and cannot be challenged from Iaijutsu actions.Favor Political Open: Discard the Imperial Favor to make a target player lose 1 Honor.
3,00 €
Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter Earth Interrupt: If the action is Earth, negate the next straightening (this turn) of each card it bows.Earth Unstoppable Battle: Bow a target enemy card that is Dragon Clan, Gaijin, Shadowlands, or has no attachments.