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Shiba Hano  - Samurai • Yojimbo           After Hano enters the discard pile, he becomes Honorably Dead. Hano Equips Polear
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Shiba Hano

ThA-Personality-PH
0,20 €
Samurai • Yojimbo  After Hano enters the discard pile, he becomes Honorably Dead. Hano Equips Polearms for 1 less Gold.Battle: Melee 2 Attack. Gain 1 Honor if this destroyed a card or you are Crane Clan.
A Vision Imparted  - You have the ability, "Open: Give a target face-up card in your Province Kharmic."Open: Put this Event into
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A Vision Imparted

ThA-Event
5,00 €
You have the ability, "Open: Give a target face-up card in your Province Kharmic."Open: Put this Event into play.
Seijuro Sensei  - Lion ClanInterrupt, w: If the action is Battle and creates a duel, after your Personality wins it, give him a
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Seijuro Sensei

TF-Sensei
2,00 €
Lion ClanInterrupt, w: If the action is Battle and creates a duel, after your Personality wins it, give him a Force bonus equal to his Personal Honor.
Shinjo Zhi-tae  - Cavalry • Commander • Samurai • Soul of Shinjo Ji-tae    Battle: Move home your target Personality.
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Shinjo Zhi-tae

TF-Personality-UN
2,00 €
Cavalry • Commander • Samurai • Soul of Shinjo Ji-tae Battle: Move home your target Personality.
Shinjo Tae-hyun  - Cavalry • Experienced • Magistrate • Samurai • Unique    Other players' effects will not move dishonorable Pe
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Shinjo Tae-hyun

TF-Personality-UN
2,50 €
Cavalry • Experienced • Magistrate • Samurai • Unique Other players' effects will not move dishonorable Personalities to oppose your Magistrates.Battle: Dishonor a target enemy Personality. You may take an additional action printed on your Magistrate or a card in his unit.
Shinjo Nobunaga  - Cavalry • Soul of Shinjo Xushen    During an Attack Phase, if Nobunaga has not moved that phase, he has +1F a
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Shinjo Nobunaga

TF-Personality-UN
0,20 €
Cavalry • Soul of Shinjo Xushen During an Attack Phase, if Nobunaga has not moved that phase, he has +1F and his printed Ranged Attack has +1 strength.Battle, w: Ranged 3 Attack
Shinjo Jao-shen  - Cavalry • Loyal • Magistrate • Samurai    (Once per turn, as an Absent Engage, move your unbowed Personality
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Shinjo Jao-shen

TF-Personality-UN
0,20 €
Cavalry • Loyal • Magistrate • Samurai (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle. Loyal Personalities will not join other Clans.)Political Open, w: Target a Personality. After the next time this turn he attacks you, dishonor him.
Iuchi Daitoru  - Magistrate • Shugenja • Water    (Shugenja may attach and cast Spells.)
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Iuchi Daitoru

TF-Personality-UN
0,20 €
Magistrate • Shugenja • Water (Shugenja may attach and cast Spells.)
Water Dragon Exp3  - Cavalry • Dragon • Experienced 3 • Nonhuman • Shugenja • Unique • Water    Cannot attach Followers or Items
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Water Dragon Exp3

TF-Personality-SA
3,00 €
Cavalry • Dragon • Experienced 3 • Nonhuman • Shugenja • Unique • Water Cannot attach Followers or Items. Cannot gain a Clan Alignment. Has -2HR while you control the Ring of Water.Water Tireless Open: Water Dragon copies another target Personality's keyword, trait, or ability that does not copy abilities.
Ratling Raider FOIL  - Nonhuman • Ratling    After Ratling Raider enters play, create two 2F/2C/2PH Nonhuman • Ratling Personali
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Ratling Raider FOIL

TF-Personality-NZ,SA
2,00 €
Nonhuman • Ratling After Ratling Raider enters play, create two 2F/2C/2PH Nonhuman • Ratling Personalities (at his location).
Soshi Rei  - Air • Shugenja  After an action from Rei's unit dishonors another player's Personality, his controller loses 1 Hono
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Soshi Rei

TF-Personality-SC
5,00 €
Air • Shugenja After an action from Rei's unit dishonors another player's Personality, his controller loses 1 Honor. After the first time each turn her own Spell bows Rei, straighten her.
Shosuro Orikasa  - Courtier • Samurai  Tireless Interrupt: If the action is yours and Political, straighten Orikasa after it res
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Shosuro Orikasa

TF-Personality-SC
3,00 €
Courtier • Samurai Tireless Interrupt: If the action is yours and Political, straighten Orikasa after it resolves.
Shosuro Longji  - Ninja • Soul of Shosuro Aroru • Duelist  (Duelists win tied duels versus non-Duelists.)Longji's Followers must
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Shosuro Longji

TF-Personality-SC,NJ
1,00 €
Ninja • Soul of Shosuro Aroru • Duelist (Duelists win tied duels versus non-Duelists.)Longji's Followers must be Ninja. Personalities cannot refuse a challenge from Longji unless they bow first. Your actions targeting Longji that create challenges are Unstoppable. (Other players cannot Interrupt Unstoppable actions.)
Bayushi Saikaku  - Bitter Lies • Samurai • Kensai(Kensai may attach two One-Handed Weapons.)Battle, w: Fear 4. You may bow Saika
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Bayushi Saikaku

TF-Personality-SC
2,50 €
Bitter Lies • Samurai • Kensai(Kensai may attach two One-Handed Weapons.)Battle, w: Fear 4. You may bow Saikaku's Weapon or destroy a Madness token on him to straighten him.
Bayushi Katsue FOIL  - Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target playe
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Bayushi Katsue FOIL

TF-Personality-SC
4,00 €
Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target player loses 1 Honor.
Bayushi Aibako  - Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
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Bayushi Aibako

TF-Personality-SC
0,20 €
Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
Isawa Uzuyumi Exp  - Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to th
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Isawa Uzuyumi Exp

TF-Personality-PH
2,50 €
Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to this battlefield a target Personality at any location. Straighten his unit as he moves.
Asako Tsunefusa Exp  - Daimyo • Earth • Experienced • Inquisitor • Loyal • Magistrate • Shugenja • UniqueEarth Battle: Bow a tar
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Asako Tsunefusa Exp

TF-Personality-PH
2,50 €
Daimyo • Earth • Experienced • Inquisitor • Loyal • Magistrate • Shugenja • UniqueEarth Battle: Bow a target enemy Personality. If he is Shadowlands, give each Shugenja in this army +1F.
The Fruitful Port of the Mantis  -             Limited, : Draw a card.(When going second, you may, once per game, produce 2 Gold
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The Fruitful Port of the Mantis

TF-Stronghold-MN
2,00 €
Limited, : Draw a card.(When going second, you may, once per game, produce 2 Gold)
The Emperor's Road  -     Kiho Water Battle: Move your target unbowed Monk or Shugenja to another location.
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The Emperor's Road

TF-Strategy
2,00 €
Kiho Water Battle: Move your target unbowed Monk or Shugenja to another location.
Hidden Strength  -     Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your
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Hidden Strength

TF-Strategy
1,00 €
Invest : If your Personality is a Duelist, draw a card.Interrupt: After the action starts a duel, if your Personality in it has a lower duel stat than the other (at that time), then each player must focus at least once in the duel, and give the first card you focused in the duel +2FV after it is revealed.
Feign Death FOIL  - Interrupt: Target your Personality. After the action resolves, if it destroyed him, bring him into play in y
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Feign Death FOIL

TF-Strategy
6,00 €
Interrupt: Target your Personality. After the action resolves, if it destroyed him, bring him into play in your home, ignoring costs and Honor Requirement, then bow him, dishonor him, and lose 2 Honor.
Desperate Sacrifice  - Political Battle: Destroy your target Courtier. Bow a target enemy Personality. Move him home. This movem
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Desperate Sacrifice

TF-Strategy
3,00 €
Political Battle: Destroy your target Courtier. Bow a target enemy Personality. Move him home. This movement will not be negated.
Concealed Archers  - Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Ea
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Concealed Archers

TF-Strategy
0,20 €
Battle: Take an additional Ranged Attack action from your target card in a unit not at this battlefield. Each of the action's Ranged Attacks has +1 strength if the unit's Personality is Naga. Lose 2 Honor.
Yoritomo Matsuo Exp  - Samurai • Experienced • Kensai • Naval • Unique    Equipping Weapons is Battle/Open for you.Battle: Bow y
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Yoritomo Matsuo Exp

TF-Personality-MN
2,50 €
Samurai • Experienced • Kensai • Naval • Unique Equipping Weapons is Battle/Open for you.Battle: Bow your target unbowed Weapon, then straighten it if it is Gaijin or Peasant. Destroy a target enemy attachment.
Tsuruchi Jinrai  - Magistrate • Samurai • Soul of Tsuruchi Jougo      Battle, w: Ranged 3 Attack. You may target a Mantis Clan P
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Tsuruchi Jinrai

TF-Personality-MN
0,20 €
Magistrate • Samurai • Soul of Tsuruchi Jougo Battle, w: Ranged 3 Attack. You may target a Mantis Clan Personality in one of your Provinces and reduce his Gold Cost by 2 (this turn), to a minimum of 3.
Ikoma Sairei  - Paragon • Samurai • Soul of Ikoma Sido       
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Ikoma Sairei

TF-Personality-LI
0,20 €
Paragon • Samurai • Soul of Ikoma Sido  
Doji Masachika  - Magistrate • Samurai • Expendable    (Draw a card after your Expendable card dies.)Interrupt: After Masachika
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Doji Masachika

TF-Personality-CN
0,20 €
Magistrate • Samurai • Expendable (Draw a card after your Expendable card dies.)Interrupt: After Masachika enters play, dishonor a target Personality with equal or lower Personal Honor.
Daidoji Hiroteru  - Iron Crane • Samurai     Hiroteru has +1F for each bowed card in the enemy army.Battle: Fear 3.
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Daidoji Hiroteru

TF-Personality-CN
3,50 €
Iron Crane • Samurai Hiroteru has +1F for each bowed card in the enemy army.Battle: Fear 3.
Asahina Hirakane  - Air • Soul of Asahina Minori • Shugenja    (Shugenja may attach and cast Spells.)Open: Target another player
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Asahina Hirakane

TF-Personality-CN
3,50 €
Air • Soul of Asahina Minori • Shugenja (Shugenja may attach and cast Spells.)Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.
Kuni Yairao  - Commander • Earth • Shugenja • Soul of Kuni Iyedo  (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equ
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Kuni Yairao

TF-Personality-CB
0,20 €
Commander • Earth • Shugenja • Soul of Kuni Iyedo (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equip a target Follower in your hand to your target Personality.
Ichiro's Yumi  - Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3
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Ichiro's Yumi

TF-Item
0,50 €
Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3F. You may then make a Ranged 0 Attack against that card if it is a legal target.
Fubatsu Blade  - Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
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Fubatsu Blade

TF-Item
1,00 €
Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
Small Library  - LibraryAfter this Holding enters play from a Province, refill the Province face-up.
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Small Library

TF-Holding
0,20 €
LibraryAfter this Holding enters play from a Province, refill the Province face-up.
Reserve Commander  - RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at th
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Reserve Commander

TF-Holding
0,20 €
RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at the current battlefield, create a 0F/1C/1PH Personality and transfer your first Personality's Followers to him. Destroy this Holding.
Elemental Library  - Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, payi
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Elemental Library

TF-Holding
0,20 €
Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, paying 2 less Gold. If he and the Spell share an element or Thunder keyword, you may take an additional action from the Spell.
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