Carrito de la compra
No hay más artículos en su carrito
Los más vendidos
0,50 €
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
0,50 €
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
0,70 €
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
0,50 €
UniquePolitical Limited: Bow this Shugenja and destroy this card: Gain 4 Honor.
2,50 €
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
0,30 €
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
0,10 €
Battle: Choose your performing Personality: Move him to a battlefield he assigned to this turn. If he moved, straighten his unit.
0,10 €
Battle: Target an attacking Personality: Move him home. If he moved, bow his unit.
0,10 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
0,10 €
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
7,00 €
Reaction: After the resolution of an action or a battle that destroyed a performing Personality you own: Bring him into play (in your home), ignoring costs and Honor Requirement. Bow him. Dishonor him. Lose 2 Honor.
0,10 €
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
0,10 €
KihoBattle/Open: Choose your performing dead Henshin and target your Personality: Your Henshin is reborn. Overlay him onto your Personality. Draw a card. You may take an additional action.
2,00 €
Open: At your next opportunity to take an Open action, you may instead take a Limited action.
5,00 €
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
0,70 €
Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you control a Personality with 5 or higher Force: Negate any Honor losses from the action’s effects. Battle: Target a Personality without attachments: Move him home.
0,10 €
Battle: Choose your performing unbowed Samurai with 3 or higher Personal Honor and target an enemy Personality: Move him home. Permanently give your Samurai Shadowlands and Undead.
0,20 €
FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount equal to your Paragon’s Force. You may target and destroy one of the Personality’s attachments. Lose 3 Honor.
1,00 €
Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy card: Bow it. Bow its unit if you are a Crane Clan player.
0,30 €
Battle: Target a Personality whose unit’s total Force is 7 or higher: Move him home.
0,20 €
PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to your Courtier’s Chi: Give Cavalry to them and to each of their Followers.
0,70 €
ExperiencedRecon Reaction: After engaging: You have Reconnaissance at the current battlefield. Create and attach a 0F Scout Follower to each of one to three of your Personalities in your current army. Remove those Followers from the game after the battle ends.
0,20 €
While you control a Winter card, other players' cards' effects will not negate this Personality's movement. Reaction: After engaging, if any enemy units are at the current battlefield, bow this cad: Move this Personality there.
15,00 €
UniqueChoose one of your Personalities in play. Permanently give him Artisan and the ability, "Limited: Choose a player. He gains or loses 1 Honor."
1,00 €
After another player’s Dynasty Phase begins, if he controls any Personalities and he assigned none of them to an attacking army this turn: Gain 2 Honor. Reaction: Even if this card is bowed, after engaging at a battlefield at one of your provinces: The Attacker targets and bows one of his Personalities there.
2,00 €
PoliticalOpen: Choose your performing unbowed Courtier: Take the Imperial Favor. Battle: Discard the Imperial Favor and target an enemy Personality: Dishonor him. Bow him. Move him home. His controller loses 2 Honor.
0,20 €
FearBattle: Choose your performing unbowed Paragon and target an enemy card: Bow it. Negate its next straightening (this turn) if your Paragon is Shadowlands. Lose 2 Honor.
2,00 €
AirLimited: Bow this Shugenja and target another player’s Personality: If he is dishonorable, Kolat, Ninja, or Shadowlands, his controller loses Honor equal to his base Personal Honor. If this Shugenja is Air, gain 1 Honor.
0,20 €
WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target your Personality: Move him there. Straighten him if he moved. If he is an Ancestor and this Shugenja is Water, you may take an additional Battle action.
1,50 €
Ronin • Samurai • Duelist • Hero • Kensai • Tactician • Experienced 2 • UniqueWill not gain a Clan alignment. Iaijutsu Battle: Target an enemy card without attachments: Destroy it.
0,20 €
Scorpion Clan • Air • Shugenja • ProdigyYou may equip Air Spells to Neiru as an Open action.
0,50 €
Mantis Clan • Courtier • Bully • MerchantReaction: When paying a Gold Cost, bow Sakuma: Produce 2 Gold. Political Reaction: After another player’s Political action targets one of your Personalities, bow Sakuma: The player may pay 2 Gold. If he did not, negate the action’s (remaining) effects.
0,10 €
UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the Defender’s first normal opportunity to act or pass in a battle.
4,00 €
Battle: Move your target opposed Personality home: Increase or decrease this province’s strength by the number of units on the enemy side at the current battlefield. Gain 2 Honor.