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0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
0,10 €
Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
0,50 €
Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Imperial Favor. Naga Players may not lobby to gain the Imperial Favor this game.
3,00 €
Until the end of the game, any Festival event that appears is discarded without effect.
0,30 €
All Personalities in play with a Personal Honor above two are bowed.
0,50 €
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
0,10 €
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
0,10 €
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
0,10 €
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)