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Juegos de Mesa
El Monstruo de Colores
29,69 € 32,99 €
El Monstruo de Colores es el juego de mesa infantil basado en el famoso libro de Anna Llenas. Un juego de emociones donde lo imporante es ayudar al monstruo entre todos y saber expresar las emociones que se despiertan a cada momento. ¡Coopera para conseguir guardar las emociones en su tarros!
19,99 € 24,99 €
CONTENIDO1 tablero de práctica, 4 cartas de Casa grandes, 8 emblemas de Casa, 2 bases, 24 cartas iniciales (14 Hechizos, 4 Objetos, 6 Aliados), 31 cartas de Maleficio, 129 cartas de Hogwarts (72 Hechizos, 35 Objetos, 22 Aliados), 5 fichas de Aturdimiento, 30 fichas (14 de Influencia, 8 de Ataque, 8 de Vida) y reglas.
0,20 €
Samurai • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)
1,00 €
Berserker • Crab Clan • Destined • Hero • Imperial • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
0,70 €
Spider Clan • Fallen • Monk • KensaiAfter Nishiguchi enters play, lose 2 Honor.Battle: Give a target enemy Personality a Force penalty equal to the number of Madness tokens he has.
1,00 €
Open: Choose your performing Personality: Show the top four cards of your Fate deck. You may attach one of them that is a Weapon to him, paying 4 less Gold. You may shuffle your deck. If you did not show a Weapon and he is a Kensai, draw a card.
1,50 €
Temple • SingularBow this card: Produce 2 Gold. Reaction: When another player’s actionwould target one of your Personalities, destroy this card: Choose one of your Samurai at the same location. The action targets him instead, if legal.
1,50 €
Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
2,00 €
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
1,00 €
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
1,00 €
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
0,20 €
FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
0,20 €
Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
1,00 €
Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
0,20 €
Mantis Clan • Samurai • Scout • NavalBattle: Ranged 3 Attack with +2 strenght if you have Reconnaissance
8,00 €
Experienced • Uniquew: Produce 2 Gold.Limited: Once per game, put one to three cards in your hand at the bottom of your deck. Draw cards equal to the number you put at the bottom.