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0,10 €
Kiho Elemental Battle: Bow one of your Shugenja or monks to send home one opposing unit led by a Personality whose Force is lower than the caster's Chi. The unit is sent home without bowing.
0,30 €
Crab Clan Wily Trader. Experienced. Unique Reaction: Bow Taka when you are bowing a gold producing holding to remove any restriction on that holding for how the gold may be spent. This ability cannot be used with holdings that cannot pay for variable cost cards.
0,70 €
Phoenix Clan Drummer While Ishio is unbowed, cards in his army are immune to fear. Battle: Bow Ishio to send one Shadowlands Personality home from this battle, without bowing.
0,30 €
Phoenix Clan Samurai. Experienced. Unique Battle: Target a Shugenja you control to give Tetsu a Force bonus equal to the Shugenja's Chi. You can do this once per battle.
1,00 €
Unaligned Wizard. Shugenja May not bow to produce spell effects. Only one spell per turn may be attached to al-Hazaad. Will join Unicorn player for 2 less gold. Open: Destroy a spell that is attached to al-Hazaad to give him a 2F/2C bonus until end of this turn.
0,70 €
Lion Clan Samurai. Experienced. Unique Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army. Gains a 2F bonus when attacking if the Defender has a family honor below zero.
0,10 €
Crab Clan Samurai Reaction: If this Personality is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers may be attached to any of your Personalities to which they could be legally attached.
2,00 €
Oni · Nonhuman · Shadowlands · Supai. After the first time each turn Pekkle enters play: Gain 3 Honor. After Pekkle is destroyed: Lose 10 Honor. Political Limited: Bow Pekkle: Gain 1 Honor.
1,00 €
Unaligned Monk Focus cards played by Gekkai are treated as if they had a focus value of one higher. Reaction: When this Personality is entering a duel, you may take the top card of your fate deck and add it to your hand.
1,00 €
Crane Clan Champion. Samurai. Experienced. Unique. Tactician.
0,10 €
Kiho Open: Bow one of your monks or shugenja to restore any Personality to honorable status.
0,10 €
Fortification No more than two units than contain Shadowlands cards may attack this Province at any one time. Additional such units may not be committed and actions that would bring further such units to attack this province are cancelled.
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,50 €
Shadowlands Lose 3 Honor. Bow the Corrupted Silver Mine to produce 2 Gold. If you are a Phoenix Clan player, bow the Corrupted Silver Mine to produce 3 Gold. Either way, lose 1 Honor.
5,00 €
Holding. Unique. Shadowlands Gold cost for a Junzo's Army Player is 2 less. Lose 5 Honor. Limited: Bow the Heart to take control of any one Shadowlands Personality. Control of this Personality is returned to the original owner if the Heart straightens or is destroyed. May remain bowed.
0,30 €
Cavalry Battle Action: Bow Mounted Spearman for a Ranged 2 Attack. (Target a Follower, or a Personality without Followers, in the opposing army with 2 or less Force. Destroy the Follower of Personality.) {The ranged attacks strength cannot be raised.}
1,50 €
Ninja Will only attach to a Ninja Personality. Battle: Destroy this card and any one opposing card. You may not destroy a Personality with this action if it has any cards attached. Lose 4 Honor. Reaction: When the attached Personality is entering a duel, destroy this card and any one card attached to the opponent in the duel. Lose 3 Honor.
0,10 €
Nonhuman. Shadowlands Lose 2 Honor. If the Goblin Madcaps are in a unit with a non-Goblin Personality or non-Goblin Follower, destroy Goblin Madcaps. Battle: Fear 2.
0,50 €
Until the end of the game, all fortifications cost 4 less gold.
2,50 €
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, “Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event’s original target.”
0,30 €
Until the end of the game, players may only extend an invitation to ally to one player per turn.
0,10 €
Limited: If you have the experienced version of a Personality in play and the inexperienced version face up in your Province, play the inexperienced version under the experienced version as if the experienced version had been brought out to "update" the Personality.