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Stifling Wind  - Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenj
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Stifling Wind

AoD-Spell
0,10 €
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
Prophecy of the Hero  - Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+
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Prophecy of the Hero

AoD-Spell
1,00 €
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
To Avenge Our Ancestors  - Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and loss
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To Avenge Our Ancestors

AoD-Strategy
3,00 €
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.
The Perfect Gift
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The Perfect Gift

AoD-Strategy
0,50 €
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
Lies, Lies, Lies...  - Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor
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Lies, Lies, Lies...

AoD-Strategy
1,00 €
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
Encircled Terrain  - Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, ea
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Encircled Terrain

AoD-Strategy
0,10 €
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
Contentious Terrain  - Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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Contentious Terrain

AoD-Strategy
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
Plague Skulls  - When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Per
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Plague Skulls

AoD-Item
2,00 €
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
Hammer of Earth  - Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force high
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Hammer of Earth

AoD-Item
0,30 €
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
Drum of Water  - Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play
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Drum of Water

AoD-Item
0,30 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
Spearmen  - Battle: Bow this card: Ranged 2 Attack.
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Spearmen

AoD-Follower
0,10 €
Battle: Bow this card: Ranged 2 Attack.
Scout  - Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
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Scout

AoD-Follower
0,10 €
Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
Ratling Pack  - Ratling. Creature
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Ratling Pack

AoD-Follower
0,10 €
Ratling. Creature
Imperial Honor Guard  - Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
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Imperial Honor Guard

AoD-Follower
0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
Inaccessible Region  - Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved int
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Inaccessible Region

AoD-Region
0,10 €
Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
The Tao of the Naga  - Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Im
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The Tao of the Naga

AoD-Event
0,50 €
Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Imperial Favor. Naga Players may not lobby to gain the Imperial Favor this game.
There is No Hope  - Until the end of the game, any Festival event that appears is discarded without effect.
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There is No Hope

AoD-Event
3,00 €
Until the end of the game, any Festival event that appears is discarded without effect.
The Darkest Day  - All Personalities in play with a Personal Honor above two are bowed.
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The Darkest Day

AoD-Event
0,30 €
All Personalities in play with a Personal Honor above two are bowed.
Retirement  - The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have th
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Retirement

AoD-Event
0,50 €
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
Silver Mine  - Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
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Silver Mine

AoD-Holding
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
Sanctified Temple  - Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
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Sanctified Temple

AoD-Holding
0,10 €
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
Pitch and Fire  - Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two con
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Pitch and Fire

AoD-Holding
0,10 €
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
Jade Works  - Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
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Jade Works

AoD-Holding
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
Forest  - Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature P
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Forest

AoD-Holding
0,10 €
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
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