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0,10 €
Fear Battle: Target a bowed enemy Personality. He can not straighten until after the battle ends. Lose 2 Honor. You may take an additional Battle action.
1,00 €
After a duel ends that you won, if no Personality was destroyed for losing it: Destroy a target card with no attached cards in the losing Personality's unit.
1,00 €
Weapon • Unique. Your Cavalry Personalities and Followers in this army have +1F. Battle: If this personality is honorable: Move home a target Personality with 0, 4, or 5 PH.
0,70 €
Can only attach to a Crab Clan Personality. Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs.
0,10 €
Until the end of the game, after any action resolves that produced a Ranged Attack, if any target of the Ranged Attack is still in play, straighten any cards that performed the action.
0,10 €
Name a Clan other than your own. Until the end of the game, your Personalities have +1F while in an army that has any Personalities with your Clan alignment and any Personalities with the named Clan’s alignment.
0,20 €
Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players’ cards in a single turn.
0,30 €
If this Event is resolving from a province: Gain two provinces which permanently do not hold Dynasty cards, to the left of your leftmost province. Then destroy the province this Event resolved from.
0,50 €
Singular • Temple. Bow this card: Produce 2 Gold. Limited: Bow this card: Put a target dead Personality on the bottom of his owner’s Dynasty deck.
0,10 €
Bow this card: Produce 2 Gold, or 3 Gold when paying for a Personality with a base Gold Cost of 8 or more who is a Hero or Tactician.
0,20 €
Port. Bow this card: Produce 2 Gold. Reaction: If you are a Mantis Clan player, after an action resolves that one of your Magistrates paid a cost for by bowing, bow this card: Straighten him.
0,20 €
Crab Clan • Samurai • Scout. Recon Open: Target a province. Your Personalities and Followers have +1F while at that province’s battlefields.
0,30 €
Crab Clan • Courtier • Nokatsu’s Heir. After another player discards the Imperial Favor, if Tenzo is at the current battlefield: That player chooses and bows one of his unbowed Personalities.
0,20 €
Crane Clan • Magistrate. Once per game, before Tsubakita enters play: He goes through his Gempukku. Permanently give him Samurai or Courtier
0,30 €
Dragon Clan • Samurai • Magistrate. Political Battle: Discard the Imperial Favor: Move a target enemy attacking Personality home. If the target is dishonorable, take the Favor
0,30 €
Lion Clan • Courtier • Poet. Political Battle: Discard the Imperial Favor: Move a target defending Personality home
0,20 €
Lion Clan. Once per game, before Nariyumi enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
0,30 €
Lion Clan • Samurai • Hero. Heroic Reaction: After Fukiki’s army destroys one or more provinces or units by winning a battle: Gain 2 Honor
0,30 €
Phoenix Clan • Shugenja • Courtier • Void. Political Limited: Discard the Imperial Favor: Put a target Ring from your hand into play.
3,00 €
Scorpion Clan • Courtier • Samurai • Experienced. (Bayushi Nomen is not Unique.) Battle: Reduce a target dishonorable enemy Personality’s Force to 0.
1,00 €
Unicorn Clan • Samurai • Cavalry • Tactician • Battle Maiden. Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F
0,50 €
Shadowlands • Nonhuman • Ogre • Bushi • Yojimbo • Unique • Lose 4 Honor. Kayomasa costs 1 less Gold to bring into play if you are a Spider Clan Player. Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality.
0,10 €
Imperial • Samurai • Magistrate. Open: Bow Anzai: Give a target Personality -2F. The target can only assign this turn if his controller is the Attacker or Defender.