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0,30 €
Unaligned Knife Master. Spirit Meharu cannot Focus in a duel. Reaction: Immediately before Meharu enters a duel, discard your Fate decks top card. Give Meharu a Chi bonus equal to the Focus value.
0,30 €
Unique May only be attached to a Dragon Personality. During your End Phase you may move any one token from this Personality onto this Follower, if this Follower has fewer than three tokens. Tokens have no effect while they are attached to this Follower. Battle: Bow and destroy any number of tokens on this Follower to produce a Ranged Attack with a...
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Battle: Target and destroy an unbowed Personality you control at the current battlefield with the highest Force (including ties) of all Personalities you control there: The enemy leader may target and move home exactly 2 units in his current army. If he does not or cannot, he targets and destroys a Personality in that army with the highest Force...
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Center Formation. Formed by a Personality with a Follower and a Samurai or Bushi Personality with a Follower. Battle: Target and bow a Follower you control: Target a Follower, an Item, or a Personality with no Followers or Items opposing it. Destroy the opposing target.
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Retainer. Bow this card: Produce 2 Gold. Bow this card: Produce 3 Gold and gain 1 Honor if paying for a Human or Naga Personality with neither the Shadowlands trait nor your Faction trait.
0,10 €
Ashigaru gain +1F for each of your Small Farms in play. If Ashiragu are destroyed, lose 2 Honor.
0,50 €
Shadowlands • Nonhuman • UndeadAfter this card enters play: Lose 4 Honor.Fear Battle: Fear 3.
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MineBow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
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MarketBow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
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Unaligned Monk. Tattooed Reaction: Straighten Maseru immediately after he bows to perform a kiho. He may do this once per turn.
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Kiho Battle: Bow one of your shugenja or monks and target any Personality in play. The target may not move into or out any battles this turn. This action may be performed even if you do not have any units in this battle, and even if neither Personality is in this battle.
0,50 €
Battle: If you discard cards from your hand with combined focus values greater than the total Force of the opposing army, then this battle ends without resolution. All units return home without bowing. You may perform this action in a battle in which you have no units.
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Shadowlands . Lose 4 Honor. Bleeding Grounds costs 1 less Gold for each Shadowlands Personality you control. Bow Bleeding Grounds to produce 2 Gold. Lose 2 Honor.
0,70 €
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.
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Farm • SingularLimited: Pay 2 Gold and target your Personality: Create a 1F Follower and attach it to him.
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MarketAfter this Holding enters play, lose 3 Honor.When Trade Route produces Gold, it produces 2 less Gold.When a non-Stronghold Port produces Gold, it produces 1 less Gold.w: Lose 1 Honor and produce 2 Gold, or 3 Gold if you are a Crane Clan player
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Unaligned Spirit Sagoten will not gain the Ninja trait. Open: If no player has lower Family Honor than you, bow Sagoten to gain 5 Honor.
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Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target
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Unaligned Bushi · Ogre · Nonhuman. Will not join a Shadowlands player. Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filing it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand.
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Shadowlands · Nonhuman · Disciple of the Kami · Inexperienced · Unique · May not attach Items. Lose 10 Honor. This loss may not be copied or modified. Limited: Once pert urn, target an unbowed Personality you do not control. Lose 5 Honor. Declare an additional Attack Phase, creating a battlefield not associated with any Province. The First Oni assigns to...
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Akodo Kaneka Political Battle: Discard the Imperial Favor to move a unit you control from one of the Defender's Provinces to another. Political Reaction: Once per turn, when one of your Personalities is moving into or out of a battle, bow your Stronghold or a Courtier to negate the movement.