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Ratling Scout * Grasping Paw Tribe Creature * Cavalry Ratling Followers gain the Cavalry trait while attached to Ruantek.
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Ratling * Creature Items being attached to Ratling Scavenger cost 2 less Gold, to a minimum of 1.
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Ratling Shugenja * Creature Cannot attach Spells with a Gold cost above 3. Open: Bow Ratling Conjuror and discard a card from your hand to give all Ratling cards +1F.
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Ratling Commander * Crippled Bone Tribe Creature * Soul of Mat'tck Battle: Once per battle, give one of your Ratling Personalities in this battle +1F or +1C for each of his Ratling Followers.
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Ratling Guide * Crooked Tail Tribe * Creature Soul of Mack'uk Nir'um'tuk will not attach more than one Follower. Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. Nir'um'tuk, that Personality, and both units' Followers gain Cavalry.
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Ratling Scout * Grasping Paw Tribe * Creature Reaction: Bow Ik'krt to cancel an action performed by an opposing Follower.
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Ratling General * Green-Green-White Tribe Bushi * Creature * Soul of Z'orr'tek Reaction: Immediately after an opposing Personality gains a Force bonus, bow Ep'kee to lower the bonus to 0 until the end of the turn.
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Ratling. Tattered Ear Tribe. Creature. Soul of Rik'tik'tichek Ashi gains the Tactician trait while defending.
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Mantis Clan Samurai * Naval * Tactician Soul of Yoritomo Kamoto Ukyo cannot have more than one Follower. Followers gain +2F while attached to Ukyo.
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Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
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Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
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Mantis Clan Veteran * Samurai * Naval Soul of Yoritomo Yukue Reaction: When paying a Gold cost to gain an additional Province, bow Kajiko to lower that Gold cost to zero.
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Mantis Clan Sailor * Naval * Soul of Hyobe Hiroya does not bow after battle resolution if he was in the attacking army. Reaction: When your army is returning home from a battle as the Attacker or an attacking or defending ally, bow one or more of your Ports to prevent an equal number of units from bowing due to the battle.
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Dragon Clan Shugenja * Tamori Family Daimyo Experienced * Unique Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own. Open: Bow Shaitung to bow a Shugenja.
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Mantis Clan Samurai * Naval Soul of Tsuruchi Yutaka Once per battle, one of Isunori's Followers can perform the action, "Battle: Bow for a Ranged 2 Attack."
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Mantis Clan Master Bowman * Samurai Soul of Tsuruchi All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack." Battle: Bow Hiro for a Ranged 4 Attack.
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Mantis Clan Samurai * Naval Kalani gains +1F while in an army with at least one other Naval card.
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Lion Clan Samurai * Soul of Matsu Toshiro Battle: Fear 4.
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Lion Clan Samurai * Soul of Matsu Turi Mabuchi will not lobby. Imperial Favor effects cannot target this unit.
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Lion Clan Samurai * Taisa * Tactician * Unique Units in Kenji's army led by Matsu Personalities (including this unit) are immune to Fear.
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Lion Clan Samurai * Soul of Ikoma Ryozo Move Ikari to your home, bowed, after any action resolves that requires discarding the Imperial Favor as a cost and that targets or affects any card in Ikari's battle. This happens even if the action's effects are negated.
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Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking.