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0,20 €
Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor.
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
0,10 €
Holding Bow the Library to produce 5 gold when bringing a spell into play.
0,10 €
Retainer Battle: Bow to send any one opposing oni Personality home from battle, or to bow an opposing oni Follower. Open: Bow this card to give all of your Personalities a +1C until the end of this action phase.
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
0,10 €
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
0,10 €
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
0,10 €
All of your human and naga personalities have +1 chi while the Fortress of the Dragonfly is in play.
0,30 €
You may place any number of Shadowlands Personalities or Followers into the Forgotten Tomb from your Hand or Provinces during your Dynasty Phase without gold cost. A card in the Forgotten Tomb enters play during your Dynasty Phase after a number of turns equal to its Force. If the Tomb is destroyed, all cards inside are destroyed. (Clarification: All...
0,10 €
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
0,10 €
Fantastic Gardens costs 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor.
0,10 €
Fortification No player may assign units to this Province during the Cavalry Maneuvers Segment.
0,10 €
Bow Dragon Dancers to produce 2 Gold. Bow and destroy Dragon Dancers to produce 4 Gold.
0,10 €
Limited: Bow the Bell. Until the end of the turn, all players play with their Fate Hand face up on the table, and may inspect each others' hands at will. Destroy the Bell.
0,10 €
Fortification Battle: Destroy this holding. This battle is ended without resolution. All units return home without bowing.
0,10 €
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
0,30 €
Bow the Armory to produce 3 Gold when paying for non-Unique Armor or a non-Unique Weapon. Pen: Bow the Armory to give a +2F bonus to a Follower.
0,10 €
Unicorn Clan Samurai. Cavalry. Soul of Moto Soro Chagatai is not destroyed for having 0 Chi unless his Chi is 0 after all penalties that last until your turn ends wear off.
0,10 €
Crane Clan Gunso. Samurai Counts as Daidoji Hachi for deck construction. Reaction: Once per turn, when Hachi wins a duel, straighten your Stronghold.
0,10 €
Crane Clan Storyteller. Courtier. Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor.
0,10 €
This Personality gains the Calvary trait while Warhorses are attached..
0,10 €
Weapon This Personality may have a second weapon attached. The Wakizashi may be attached to a Personality that already has one weapon.