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0,20 €
Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's strength by the number of units in his army
0,20 €
Crab Clan · Samurai · Berserker. Reaction: After a unit with lower total Force than Genichi's Force assigns Genichi's battlefield: Target and bow that unit.
0,70 €
Retainer Bow this card: Produce 2 Gold Open: Bow and destroy this card, and pay 2 Gold: Create a 3F/3C/3PH Samurai Personality with your Clan alignment
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
1,00 €
Geisha House · Unique Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Family Honor you have. Limited: Bow this card: Target one of your Samurai with a Personal Honor of 2 or higher. Raise his Force, Chi, or Personal Honor to 3.
0,20 €
Castle Bow this card to produce 2 Gold, or 3 Gold if paying when a Follower. Battle: If you are a Crab Clan player or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.
0,30 €
After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.
0,20 €
Starting with you, aach player may search his Fate deck and discard pile for a Ring, show it, and put it in his hand.
0,50 €
Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play.
1,00 €
This card enters play in your home. Discarding this card from your home counts as discarding the Imperial Favor to pay a cost.
1,50 €
Until the end of the game, during each turn, aplayer's family can not rise over its value when that turn began plus 5.
0,50 €
Each player who controls any Rings gains 5 Honor.
0,50 €
Unique Reaction: Before you attach a Follower: Reduce its Honor Requeriment to 1 Reaction: When paying for a follower or for an action that creates one, bow this card:reduce the follower or action's gold cost by 2 until the follower attache; this can not lower costs below 1
2,00 €
Singular Before a battle at this province resolves: The Attacker targets one unit, or three cards, in the attacking army. Destroy the targets
1,50 €
Hida War Drums costs 2 less Gold for Crab Clan players. This Personality has the Hero trait, cannot assign during the Cavalry Maneuvers Segment, and cannot be sent home by card effects.
0,50 €
Battle: If this Personality is opposed, destroy this card: Search your deck for an Item. Attach it to this Personality, paying 3 less Gold.
5,50 €
Lost Samurai · Shadowlands · Lose 2 Honor. This Personality may not be targeted by actions performed by Personalities with a Gold cost less than 8.
4,50 €
Dark Virtue Battle: If there are any enemy units at the current battlefield, target a dead Samurai Personality you own: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.
1,00 €
Nonhuman · Dragon · Shugenja · Cavalry · Unique. Can not attach Items or Followers. Non-Unique Personalities have a Force and Chi penalty equal to their own Personal Honor while they oppose Obsidian Dragon; this will not reduce Chi below 1.
1,00 €
Unicorn Clan · Samurai · Battle Maiden · Cavalry · Experienced · Unique. Your Battle Maidens have +1F while attacking. Battle: Any number of times per turn, bow a target Personality with 3 or more Personal Honor in Yu-Pan's army: Target a unit opposing Yu-Pan. Move it to an adjacent province, or home if there is no adjacent province.
0,50 €
Oni • Overlord • Shadowlands • Nonhuman • Experienced 2 • Unique • Lose 15 Honor. During the Action Phase, Akuma cannot bow or be targeted. After Akuma enters play: Destroy your rightmost province. Once per game, after an attacking army that contains Akuma destroys a province: Destroy another of the Defender’s Provinces.