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Phoenix Clan · Shugenja · Fire Fire Battle: Even if Kajibara is bowed: Ranged 3 Attack. Straighten Kajibara.
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Mantis Clan · Shugenja · Water · Naval. Battle: Exchange the force of one of your target Naval Personalities with the Force of a target Personality opposing him.
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Lion Clan · Samurai. Battle: Bow a target enemy Personality with Force lower than Sakaki's Personal Honor.
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Lion Clan · Samurai · Scout. Reaction: After Tenshin enters play: A target Lion Clan Personality in your discard pile becomes honorably dead.
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Crane Clan · Samurai · Iron Crane. While defending, Kojima has +2F, and adds Force to his unit even while bowed.
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Lion Clan · Hero · Samurai. Reaction: After a Personality or Follower in Ouka's army is destroyed: Give Ouka +5F.
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Imperial. Political Reaction: Before another player's action moves this unit: Negate the movement.
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Retainer. Bow this card: Produce 2 Gold. Open: Target 2 Personalities controlled by the same player: Move one or more attached cards from one Personality to the other. Straighten the cards you moved. If you moved another player's cards, destroy this card.
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You may play this card as an Open action. If you do, you may return it to your hand at the end of the turn if it is still in play
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Focus Effect: If your personality in this duel is Lion Clan: Add 3 or his Personal Honor, wichever is lower, to this card's Focus Value. Tactical Battle: Bow one of your target Lion Clan Tacticians: Destroy a target enemy personality qith lower Personal H
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Limited: Bow this Shugenja and remove this Spell from the game: Target a Spell card in your discard pile and shuffle it back into your deck.
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Crane Clan Courtier · Gozoku. Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier. Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card.
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Unique. This Province has +2 Strength. Limited: Bow your Stronghold and destroy this card: Target a Region. Destroy it
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Imperial · Unique. This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached.
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Crane Clan Hatamoto · Samurai · Harrier. After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player. Reaction: After a Personality at Shihei's battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target's Force by the penalty.
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Crane Clan Samurai · Harrier. Ranged Attacks may not target Ryunosuke's Followers. Battle: Once per battle, if you control a Terrain: Target an opposing Personality. Give him ?3F. Battle: Once per battle, if another player controls a Terrain: Target up to 2 Personalities that player controls at Ryunosuke's battlefield. Bow them.
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Crane Clan Fire Shugenja · Courtier. Political Limited: Bow Kasai: Look at the top 4 cards of your Fate deck. You may rearrange them. You may show one, then put in your hand, if it is an Action card and any of its abilities unconditionally produce challenges.
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Discard the Imperial Favor if you have it. Until the game ends, you may not achieve an Honor Victory, you may not lobby, you may not control the Imperial Favor, and you gain the ability, ?Reaction: Any number of times per turn, after an action that requires discarding the Favor as a cost targets a card you control: Lose 5 Honor. Negate the action's effects.?
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If this is the first time a Kachiko's Kiss resolved this game, lose 10 Honor, remove the Imperial Favor from the game, prevent Dark Lord's Favor from being played until the game ends, and shuffle this card into your deck instead of discarding it; otherwise, return the Favor to the game uncontrolled, and end the restriction against playing Dark Lord's Favor
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This card enters play in your home. Put six Merchant tokens on it. While this card is in play, reduce the Gold cost of all Items in the game by the number of Merchant tokens on this card, to a minimum of 1. Remove one Merchant token after each time an Item enters play from a player's hand. Discard this card from your home when it has no Merchant tokens
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Beginning with you and proceeding once in turn order, each player discards the top card of his Fate deck, targets a card controlled by the player to his left that would be the legal target of a Ranged Attack if in an enemy army, and produces a Ranged Attack against it with strength equal to the discard's Focus value
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Crane Clan Samurai · Duelist · Soul of Doji Seishiro. Challenges Seo issues while she is in an army are unrefusable. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo's Force by her Personal Honor
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Crane Clan Fire Shugenja · Courtier. Political Limited: Bow Kasai: Look at the top 4 cards of your Fate deck. You may rearrange them. You may show one, then put in your hand, if it is an Action card and any of its abilities unconditionally produce challenges.
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Crab Clan Samurai · Hero · Yu 5 · Experienced · Unique. Followers have Yu +2 while attached to Reiha
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Crane Clan Courtier · Experienced · Unique · Soul of Kakita Ichiro Experienced. Political Limited: Discard the Imperial Favor: Target an unbowed Personality you control and a Personality controlled by another player. Yours challenges the other. He must lose 4 Family Honor as a cost to refuse. This loss may not be modified.
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Crane Clan Samurai · Courtier · Duelist. Political Limited: Bow Funaki: Target a Personality controlled by another player. He may challenge Funaki. If he does not, his abilities may not be used until your next turn begins
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Crane Clan Samurai · Harrier. Ranged Attacks may not target Ryunosuke's Followers. Battle: Once per battle, if you control a Terrain: Target an opposing Personality. Give him ?3F. Battle: Once per battle, if another player controls a Terrain: Target up to 2 Personalities that player controls at Ryunosuke's battlefield. Bow them.
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Crab Clan Samurai · Yu 3. While Sozen is in an army and no unit opposing him has greater total Force than his unit does, Sozen cannot be destroyed except as a cost or by your card and Stronghold effects. (This does not protect attached cards from effects that destroy his entire unit.)
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Unique. Non-Goblin Personalities and non-Goblin Followers have -1F while at this battlefield. After each time a Goblin enters play from this Province, attach two 1F Shadowlands Goblin Nonhuman Follower tokens to him.
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Singular. Limited: Target a Personality who has your Faction trait and does not have his controller's Faction trait. Destroy him
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The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
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This Event cannot resolve unless at least one other player controls a Personality. If the Province this Event resolved from is destroyed by an attacking army before the start of your next turn, then at the end of that battle's resolution, every Personality attacking the Province permanently gains +1F/+1C and the Attacker may draw a card; otherwise, at the...
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Weapon. Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold. Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card.
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Unicorn Clan Bushi * Cavalry * Experienced * Unique Reduce the strength of all ranged attacks targeting cards in Xushen's army by 1, or by 2 if Xushen assigned during Infantry Maneuvers. Battle: Bow for a Ranged 4 Attack.
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Fire Battle Ritual: Destroy this Shugenja and any number of Shugenja you control in the same army: Consecutively target and destroy a number of opposing bowed cards and/or cards with no unbowed cards attached equal to the number of Shugenja destroyed.