Produits

District Governor (Español)
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District Governor (Español)

*PR-Holding
8,00 €
Singular. Bow this card: Produce 2 Gold. Limited: Bow one of your target Courtier or Magistrate Personalities: Target a Personality. The target's controller may dishonor the Personality. If he chooses not to, he loses 1 Honor, you gain 1 Honor and your Personality straightens.
Mirumoto Satoe  - Dragon Clan Samurai Reaction: After a Personality bows to cast a Kiho, draw a card. Satoe may not perform this
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Mirumoto Satoe

HC-Personality-DR
0,20 €
Dragon Clan Samurai Reaction: After a Personality bows to cast a Kiho, draw a card. Satoe may not perform this action again until the beginning of your next turn. Satoe may do this while bowed if she cast the Kiho.  
Crude Blade  - Weapon · Lose 1 Honor.Any player may, as a Battle action, bow a Weapon he or she controls in this battle to destr
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Crude Blade

HaE-Item
0,10 €
Weapon · Lose 1 Honor.Any player may, as a Battle action, bow a Weapon he or she controls in this battle to destroy Crude Blade. 
The Mountain Does Not Move  - Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player's
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The Mountain Does Not Move

HaE-Strategy
0,10 €
Reaction: Play before one of your Personalities with the Yu trait is destroyed by another player's card or action (including losing a duel started by a card or action) to negate the destruction and give the Personality +2F. Destroy the Personality at the end of the turn. 
Ring of Water
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Ring of Water

GE-Ring
0,30 €
Water. After you successfully resolve your fourth or later Battle action from cards with different titles in one battle: you may put this card into play from your hand. Battle: Bow this card or discard it from your hand: Move one of your target units home or to a battlefield with one or more enemy units. If the unit moved, straighten it.
To Do What We Must
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To Do What We Must

GE-Strategy
0,10 €
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality’s Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.
Those Who Stand Alone
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Those Who Stand Alone

GE-Strategy
0,10 €
Battle: All Personalities in this battle with no Followers has -1F.
The Face of Fear
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The Face of Fear

GE-Strategy
0,10 €
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
Familiar Surroundings
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Familiar Surroundings

GE-Strategy
0,10 €
Reaction: Play immediately after the cavalry maneuvers segment. Until the end of this turn, the Defender chooses the order in which battles are resolved instead of the Attacker
Entrapping Terrain
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Entrapping Terrain

GE-Strategy
0,30 €
Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
Enough Talk!
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Enough Talk!

GE-Strategy
0,30 €
Reaction: Before another player's target Personality performs a Political action, target one of your unbowed Samurai Personalities to issue an unrefusable challenge to the other Personality. Resolve the duel before the Political action. If your Samurai wins, negate the Political action's effects.
Encircled Terrain
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Encircled Terrain

GE-Strategy
0,10 €
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
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