Produits

Kitsuki Evidence
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Kitsuki Evidence

HE-Strategy
0,10 €
Reaction: Play immediately after an honor loss was modified. The honor loss is reduced to zero. Reaction: Play immediately after an honor loss has been redirected. You may redirect the honor loss again, after which it may no longer be redirected or adjusted by any means.
Kharma
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Kharma

HE-Strategy
0,50 €
Reaction: Play immediately after one of your Provinces is destroyed by an Event. That Event's controller also has his or her rightmost Province destroyed. Only one Kharma can be played for each Event.
Journey to the Burning Sands
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Journey to the Burning Sands

HE-Strategy
0,10 €
Limited: Bow one of your Personalities who may remain bowed. During each of your straighten phases that this Personality chooses not to straighten, give a +1F/+1C desert token to this Personality. Once this Personality straightens, they may not gain any more desert tokens and must straighten normally.
Imperial Edicts
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Imperial Edicts

HE-Strategy
0,10 €
Political Open: If it is the Action Phase, discard the Imperial Favor: Give each of your Provinces +4 strength. Political Reaction: Before a Kiho or an action on a Spell or Shugenja resolves, discard the Imperial Favor: Negate the action’s effects.
Hunted
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Hunted

HE-Strategy
0,30 €
Limited: Bow one of your Magistrates and target a Personality, who becomes Wanted until the end of the game. Any opposing Samurai not controlled by the target Samurai's controller can, as a Battle action, challenge a Wanted Personality to an unrefusable duel.
Hold this Ground
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Hold this Ground

HE-Strategy
0,10 €
Reaction: Play when your army is about to destroy a Province in battle. You gain no honor for this battle, but you may take all cards that were attached to this Province under your control permanently and attach them to one of your Provinces. Any card that cannot be legally attached is returned to its owner and discarded.
Hitomi Technique
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Hitomi Technique

HE-Strategy
0,30 €
Battle: Bow one of your Samurai to destroy an opposing Shugenja. If you are a Dragon player, your Samurai gains a +1c permanently.
Heroic Opportunities
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Heroic Opportunities

HE-Strategy
1,00 €
Battle Terrain: the Attacker and Defender each choose a number of different Personalities in their army up to the number of units in the opposing army. The selected Personalities gain Force bonuses equal to their Chi until the end of the battle.
Held Terrain
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Held Terrain

HE-Strategy
1,00 €
Battle Terrain: If this Province is destroyed during this battle, the Attacker can target and destroy one of the Defender's non-Fortification Holdings if the attacking army's Force total is greater than the Province Strength plus the Holding's cost.
Heavy Ground
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Heavy Ground

HE-Strategy
0,10 €
Battle: The effects and bonuses of Fortification and Regions at this Province cannot be negated or reduced during this battle.
Full Moon Tattoo
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Full Moon Tattoo

HE-Strategy
1,50 €
Limited: Bow one of your Personalities with the Tattooed trait but without a Full Moon Tattoo. Until the end of the game, this Personality has a Full Moon Tattoo and gains the following ability: Reaction: When this personality is in a battle and an action card is played, bow the Personality and discard a card from your hand with the same Focus value as...
Flattery
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Flattery

HE-Strategy
0,50 €
Battle: If you discard cards from your hand with combined focus values greater than the total Force of the opposing army, then this battle ends without resolution. All units return home without bowing. You may perform this action in a battle in which you have no units.
Flanking Maneuver
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Flanking Maneuver

HE-Strategy
0,10 €
Battle: If your current army has more units than the current enemy army, target and bow one or more units you control at the current battlefield: Target a Personality in the enemy army with a Chi less than or equal to your units’ combined total unit Force, plus the Chi of each Lion Clan Personality in them. Bow the enemy Personality’s unit.
Face of Ninube
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Face of Ninube

HE-Strategy
0,20 €
Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in.
Empty Words
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Empty Words

HE-Strategy
0,30 €
Political Limited: Bow your stronghold to rehonor a dishonored Personality. Political Reaction: Bow your stronghold to reduce an honor loss to zero. Political Reaction: Bow your stronghold to allow an honorable Personality to refuse an unrefusable duel.
Drawing Fire
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Drawing Fire

HE-Strategy
0,10 €
Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so.
Dragonfly Tattoo
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Dragonfly Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Dragonfly Tattoo. Until the end of the game, this Personality has a Dragonfly Tattoo and cannot be targeted with ranged attacks or effects that move him or her from battle to your fief.
Dragon Tattoo
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Dragon Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
Double Agent
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Double Agent

HE-Strategy
0,50 €
Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action.
Disobedience
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Disobedience

HE-Strategy
0,50 €
Battle: If your Family Honor is above 0 and you have no units in the battle, target one attacking Personality. Draw and discard the top card of any player's deck. If the Focus value is less than the Personality's personal honor, that Personality is sent home, without bowing.
Disgraced
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Disgraced

HE-Strategy
1,00 €
Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect.
Desperate Wager
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Desperate Wager

HE-Strategy
1,00 €
You can play only one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender’s Personalities and Followers; this straightening can not be negated. You lose the game at the end of this turn.
Deeds, Not Words
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Deeds, Not Words

HE-Strategy
0,50 €
Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player.
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