Produits

The Master of Five
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The Master of Five

HB-Event
2,00 €
If any player controls an Oracle of each of the five elements when this Event resolves, the player wins the game. Until the end of the game, any player who produces an action from Earth, Air (or Wind), Fire, Water, and Void cards in the same phase wins the game at the beginning of his or her next turn.
The Enemy of My Enemy
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The Enemy of My Enemy

HB-Event
3,00 €
Until the beginning of your next events phase, no player can target samurai with actions unless they control the samurai.
Slaughter of the Imperial Court
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Slaughter of the Imperial Court

HB-Event
0,50 €
All Personalities and Followers in play with force less than 2 are bowed. Personalities and followers with force less than 2 may not straighten until the beginning of your next turn.
Return of the Kami
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Return of the Kami

HB-Event
0,50 €
All players with Kolat cards in play, except the player (or players) with the most Kolat cards in play, must destroy their rightmost Province.
Monsoon Season
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Monsoon Season

HB-Event
0,30 €
Until your events phase two turns from now, There is no Cavalry Trait, or Cavalry Maneuvers Segment
Monopoly
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Monopoly

HB-Event
0,30 €
Target a gold-producing holding of which more than one player controls a copy. All copies of that holding gain +1 gold production until a player who controls no copies of it brings one into play.
Hurricane
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Hurricane

HB-Event
0,10 €
Starting with you and going clockwise, each player destroys a Holding of the player to his or her right.
Hoshi's Challenge
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Hoshi's Challenge

HB-Event
0,30 €
Until the end of the game, during battle resolution with an attacking army present, the attacker and defender each drawnand discard their top Fate card and add the Focus value to their army's total. The defender can do this even with no defending units.
Famine
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Famine

HB-Event
0,10 €
Each player targets one Region controlled by the player on his or her left. All targeted regions are destroyed.
Bandit Raids
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Bandit Raids

HB-Event
0,10 €
All Merchant Caravans in play are destroyed. All Marketplaces and Black Markets in play are bowed and cannot straighten until after your next Straighten Phase.
An Empty Victory
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An Empty Victory

HB-Event
0,20 €
Until your second turn from now begins, if a player has one of the two highest Family Honor totals (or is tied for the highest) when his normal Attack Phase would begin, he must declare an attack against another such player and assign at least one unit normally during the attack’s Maneuvers Segments.
Victory at Hiruma Castle
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Victory at Hiruma Castle

HB-Strategy
0,30 €
Reaction: Play this card when you are about to destroy a province in battle and you have under four provinces. Instead of destroying the Province, you gain a Province to the left of your leftmost Province.
Tiger's Teeth
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Tiger's Teeth

HB-Strategy
0,10 €
Battle: Target a Personality in this battle. The Personality gains +2F for each opposing Calvary Unit.
The Head of my Enemy
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The Head of my Enemy

HB-Strategy
0,30 €
If this card is given as a gift during a lobbying attempt, its Focus value is considered 10.
The Emperor's Left Hand
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The Emperor's Left Hand

HB-Strategy
0,30 €
Political Reaction: After the player with the highest Family Honor, or who is tied for highest, announces a Political action: Negate its effects.
Swordmaster
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Swordmaster

HB-Strategy
0,10 €
Reaction: Play this card when a Personality wins a Chi-based duel by more than 5 Chi. The Personality permanently gains the ability "Battle: Fear 2."
Stress
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Stress

HB-Strategy
0,10 €
Reaction: Play this card immediately before a player decides to focus or strike. That player must focus, if able.
Pincer Attack
En Stock
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Pincer Attack

HB-Strategy
0,10 €
Battle: Play this card when your army has more units than an opposing army containing at least one unit. Target any one of your personalities in this battle. The personality gains a force bonus equal to the different in the number of units in each army.
Nemesis
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Nemesis

HB-Strategy
0,10 €
Limited: Target one of your Personalities without a "nemesis and another player's Personality. The other Personality is your Personality's nemesis until the other Personality leaves play. While your Personality faces the nemesis in battle or a duel, your Personality gains +2F/+3C.
Moment of Brilliance
En Stock
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Moment of Brilliance

HB-Strategy
0,10 €
Battle: Give a Personality in this battle the Tactician trait until the battle ends.
Low Morale
En Stock
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Low Morale

HB-Strategy
0,10 €
Open: Target a unit. Bow all Followers in it.
Kolat Assassin
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Kolat Assassin

HB-Strategy
0,50 €
Limited: Destroy a Personality with under 5 Chi. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.
Iaijutsu Duel
En Stock
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Iaijutsu Duel

HB-Strategy
0,10 €
Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
High Morale
En Stock
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High Morale

HB-Strategy
0,10 €
Open: Straighten all followers of a Personality who has over 2 Personal Honour.
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