Produits

Ichiro's Yumi  - Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3
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Ichiro's Yumi

TF-Item
0,50 €
Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3F. You may then make a Ranged 0 Attack against that card if it is a legal target.
Fubatsu Blade  - Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
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Fubatsu Blade

TF-Item
1,00 €
Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
Farmer's Kama  - One Handed • Peasant • Expendable • Weapon(Draw a card after your Expendable card is destroyed.)This Item has +
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Farmer's Kama

TF-Item
0,70 €
One Handed • Peasant • Expendable • Weapon(Draw a card after your Expendable card is destroyed.)This Item has +1F while this Personality is a Kensai.Battle: Negate this Personality's current Force penalties.
Eternal Armor  - Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action tar
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Eternal Armor

TF-Item
0,70 €
Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action targets this Personality, that player may discard a card; if he does not, negate the action.
A Samurai's Soul  - One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
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A Samurai's Soul

TF-Item
0,20 €
One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
Yukihime's Hot Springs  - Open, w: A target Holding's abilities may not be used.
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Yukihime's Hot Springs

TF-Holding
0,30 €
Open, w: A target Holding's abilities may not be used.
Trading Grounds  - MarketThis Holding has +3GP when it pays for a single Holding only.
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Trading Grounds

TF-Holding
0,30 €
MarketThis Holding has +3GP when it pays for a single Holding only.
The Obsidian Dojo  - DojoInterrupt, w: If the action creates a duel, then after your Personality wins it permanently give him th
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The Obsidian Dojo

TF-Holding
0,20 €
DojoInterrupt, w: If the action creates a duel, then after your Personality wins it permanently give him the ability, "Battle: Fear 4 (Bow a target enemy Follower or Personality without Followers with 4 or lower Force)." Destroy this Holding.
Small Library  - LibraryAfter this Holding enters play from a Province, refill the Province face-up.
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Small Library

TF-Holding
0,20 €
LibraryAfter this Holding enters play from a Province, refill the Province face-up.
Secret Dojo  - DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding
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Secret Dojo

TF-Holding
0,20 €
DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding.
Reserve Commander  - RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at th
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Reserve Commander

TF-Holding
0,20 €
RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at the current battlefield, create a 0F/1C/1PH Personality and transfer your first Personality's Followers to him. Destroy this Holding.
Questionable Market  - Market • Port  Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase t
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Questionable Market

TF-Holding
0,20 €
Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
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