Produits

Sanctified Temple  - Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
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Sanctified Temple

GE-Holding
0,10 €
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
Provision Storehouse
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Provision Storehouse

GE-Holding
0,10 €
Battle: Bow and destroy the Provision Storehouse to give +1F to all of your Follower in this battle until the battle ends.
Port
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Port

GE-Holding
0,10 €
Bow to produce 2 Gold, plus one Gold for each Market Place in play.
Pitch and Fire
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Pitch and Fire

GE-Holding
0,10 €
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
Moat
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Moat

GE-Holding
0,10 €
Fortification 1F penalty to every Personality and Follower that is attacking this Province. (Clarified: -1F penalty only lasts while the attack is in progress.)
Master of the Tea Ceremony
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Master of the Tea Ceremony

GE-Holding
0,10 €
Retainer Reaction: Whenever you are about to lose Family Honor, you may bow this card to reduce that loss to one point.
Marketplace
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Marketplace

GE-Holding
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
Large Farm
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Large Farm

GE-Holding
0,10 €
Small Farm. Bow this card: Produce 2 Gold.
Kabuki Theater Troupe
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Kabuki Theater Troupe

GE-Holding
0,20 €
Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor.
Jade Works
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Jade Works

GE-Holding
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
Izaku Library
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Izaku Library

GE-Holding
0,10 €
Holding Bow the Library to produce 5 gold when bringing a spell into play.
Heartbeat Drummers
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Heartbeat Drummers

GE-Holding
0,10 €
Retainer Battle: Bow to send any one opposing oni Personality home from battle, or to bow an opposing oni Follower. Open: Bow this card to give all of your Personalities a +1C until the end of this action phase.
Gold Mine
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Gold Mine

GE-Holding
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
Go Master
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Go Master

GE-Holding
0,10 €
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
Gambling House
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Gambling House

GE-Holding
0,10 €
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
Fortress of the Dragonfly
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Fortress of the Dragonfly

GE-Holding
0,10 €
All of your human and naga personalities have +1 chi while the Fortress of the Dragonfly is in play.
Forgotten Tomb
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Forgotten Tomb

GE-Holding
0,30 €
You may place any number of Shadowlands Personalities or Followers into the Forgotten Tomb from your Hand or Provinces during your Dynasty Phase without gold cost. A card in the Forgotten Tomb enters play during your Dynasty Phase after a number of turns equal to its Force. If the Tomb is destroyed, all cards inside are destroyed. (Clarification: All...
Forest
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Forest

GE-Holding
0,10 €
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
Fantastic Gardens
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Fantastic Gardens

GE-Holding
0,10 €
Fantastic Gardens costs 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor.
Earthworks
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Earthworks

GE-Holding
0,10 €
Fortification No player may assign units to this Province during the Cavalry Maneuvers Segment.
Dragon Dancers
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Dragon Dancers

GE-Holding
0,10 €
Bow Dragon Dancers to produce 2 Gold. Bow and destroy Dragon Dancers to produce 4 Gold.
Cleansing Bell
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Cleansing Bell

GE-Holding
0,10 €
Limited: Bow the Bell. Until the end of the turn, all players play with their Fate Hand face up on the table, and may inspect each others' hands at will. Destroy the Bell.
Bushi Dojo
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Bushi Dojo

GE-Holding
0,10 €
Bow to produce 6 gold when bringing a Follower into play.
Bridged Pass
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Bridged Pass

GE-Holding
0,10 €
Fortification Battle: Destroy this holding. This battle is ended without resolution. All units return home without bowing.
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