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Kaiu Otogou  - Samurai • Siege          Invest 1: Create a Fortification Holding with the trait "This Province has +1 strength"
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Kaiu Otogou

ThA-Personality-CB
5,00 €
Samurai • Siege Invest 1: Create a Fortification Holding with the trait "This Province has +1 strength" and attach it to your target Province.Open: If it is not your turn, target your Fortification. Before this turn ends, if it is still in play, gain 1 Honor.
Ashigaru Gunso  - Ashigaru • Commander        After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH A
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Ashigaru Gunso

ThA-Personality-SA
0,20 €
Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
Courage Beyond Question  - Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your targe
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Courage Beyond Question

TNO-Strategy
0,20 €
Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your target Samurai Conqueror. Straighten his unit after this battle resolves. (A Conqueror's unit doesn't bow after battle.)
Hidden Machinations  - Kata • Kharmic • PoliticalBefore the Action Phase ends, you may take an additional action.Political Open:
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Hidden Machinations

ALitS-Strategy
0,50 €
Kata • Kharmic • PoliticalBefore the Action Phase ends, you may take an additional action.Political Open: Put this Kata into play. Discard your other Kata in play.Open, w: Look at the top card of your Fate deck. You may put it at the bottom.
Marimako  - Conqueror • Kensai • Monk • Naval(A Conqueror's unit doesn't bow after battle. Kensai may attach two Weapons, as lon
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Marimako

ALitS-Personality-MK,AR
0,10 €
Conqueror • Kensai • Monk • Naval(A Conqueror's unit doesn't bow after battle. Kensai may attach two Weapons, as long as neither is Two-Handed. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
Ikoma Shika  - Lion Clan • Samurai • Scout 
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Ikoma Shika

IE-Personality-LI
0,10 €
Lion Clan • Samurai • Scout 
Fudoist Temple  - Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
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Fudoist Temple

GoC-Holding
0,50 €
Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
Yoritomo Tansen
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Yoritomo Tansen

TA-Personality-MN
0,20 €
Mantis Clan • Samurai • Naval • ScoutBattle: Ranged 3 Attack or give the current battlefield's province -3 strength.
Matsu Yoshito
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Matsu Yoshito

TA-Personality-LI
0,20 €
Lion • Samurai • Cavalry • ParagonYoshito has +1F when attacking, or +2F if the Defender is Dragon Clan.
Help from the Shadows  - NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. S
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Help from the Shadows

EoW-Strategy
1,00 €
NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved.
Gozaru no Oni  - Shadowlands • Nonhuman • OniAfter Gozaru enters play: Lose 5 Honor. After Gozaru is destroyed: It becomes disca
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Gozaru no Oni

EoW-Personality-SA,SH
0,30 €
Shadowlands • Nonhuman • OniAfter Gozaru enters play: Lose 5 Honor. After Gozaru is destroyed: It becomes discarded (not dead). Battle: Target one or two enemy cards: Bow them. If you only targeted one card, destroy it.
Asako Megu  - Phoenix Clan • Earth • Shugenja • Inquisitor • MagistrateBattle: Target an enemy Personality: Bow him. You may tar
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Asako Megu

EoW-Personality-PH
1,00 €
Phoenix Clan • Earth • Shugenja • Inquisitor • MagistrateBattle: Target an enemy Personality: Bow him. You may target and straighten a Personality. If the enemy Personality is Kolat, Ninja, or Shadowlands, gain 2 Honor.
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