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Aramoro's Promise  - NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. L
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Aramoro's Promise

EE-Strategy
0,30 €
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
Confusion at Court  - PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: N
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Confusion at Court

EE-Strategy
0,10 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
Encircled Terrain  - TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one
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Encircled Terrain

EE-Strategy
0,10 €
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Fields of Mercy  - TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Persona
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Fields of Mercy

EE-Strategy
0,50 €
TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Personality in that army while this card was in play: Negate the Personality’s destruction. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Inspired Devotion  - Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any
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Inspired Devotion

EE-Strategy
0,10 €
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
Rumors Travel  - PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain
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Rumors Travel

EE-Strategy
5,00 €
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
Solid Defense  - Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you con
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Solid Defense

EE-Strategy
0,70 €
Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you control a Personality with 5 or higher Force: Negate any Honor losses from the action’s effects. Battle: Target a Personality without attachments: Move him home.
Strength in Terror  - FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount
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Strength in Terror

EE-Strategy
0,20 €
FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount equal to your Paragon’s Force. You may target and destroy one of the Personality’s attachments. Lose 3 Honor.
The Serpent's Deception  - Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower t
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The Serpent's Deception

EE-Strategy
0,20 €
Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower total Force than your Monk’s unit: Move the target home. Your Monk feigns his injuries. He contributes Force to his army even if bowed. Lose 3 Honor.
The Trap is Sprung!  - Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy
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The Trap is Sprung!

EE-Strategy
1,00 €
Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy card: Bow it. Bow its unit if you are a Crane Clan player.
Useful Connections  - PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to
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Useful Connections

EE-Strategy
0,20 €
PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to your Courtier’s Chi: Give Cavalry to them and to each of their Followers.
The Turquoise Championship (Español)  - UniqueChoose one of your Personalities in play. Permanently give him Artisan and the abi
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15,00 €
UniqueChoose one of your Personalities in play. Permanently give him Artisan and the ability, "Limited: Choose a player. He gains or loses 1 Honor."
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