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Elite Pikemen
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Elite Pikemen

GE-Follower
0,10 €
Battle: Bow the Elite Pikemen. Destroy any one opposing cavalry follower or cavalry personality without attached followers.
Battle Maidens
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Battle Maidens

GE-Follower
0,10 €
Cavalry Only a Cavalry Personality can attach Battle Maidens. While this unit is Cavalry and attacking, Battle Maidens gain +1F and you cannot target this unit with actions that would send it home.
Battering Ram Crew
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Battering Ram Crew

GE-Follower
0,10 €
Battle: If the Battering Rum Crew is attacking, bow it to destroy a Fortification attached to this Province.
Wetlands
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Wetlands

GE-Region
0,10 €
Raise the strengths of each ranged attack by 1 during battle at this Province.
Training Grounds
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Training Grounds

GE-Region
0,10 €
Each Follower gains +1F while defending this Province.
Sorrow's Path
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Sorrow's Path

GE-Region
0,20 €
Singular. Before a battle at this province resolves: The Attacker targets one unit, or three cards, in the attacking army. Destroy the targets.
River Region
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River Region

GE-Region
0,10 €
Reaction: When a card is discarded from this Province, you may put it at the bottom of your Dynasty Deck instead of your discard pile. All effects that had targeted this card are permanently negated.
Plains of Otosan Uchi
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Plains of Otosan Uchi

GE-Region
0,70 €
Imperial · Unique. This Province holds two Dynasty cards. You control the order in which they are revealed during the Events Phase. Discard one of those cards if this card is destroyed. Lose 10 Honor if this Province is destroyed while this card is attached.
Plain of Fast Troubles
En Stock
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Plain of Fast Troubles

GE-Region
0,10 €
Battle: If a face-up Personality is in this Province, bring the Personality into play, waiving all costs and ignoring Honor requirements, as a defending unit in this battle. (You can do this even if there are no attacking units.)
Mountain Pass
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Mountain Pass

GE-Region
0,10 €
This Province gains +4 strength. Provinces adjacent to this one have -1 strength. (If a province is destroyed, the one next to it becomes adjacent.)
Lookout Mountain
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Lookout Mountain

GE-Region
0,10 €
When a player is commiting or moving units into a battle at this Province, the player may show any number of cards from his or her hand to the defender. During a battle at this Province, players cannot play cards from their hands that they did not show to the defender.
Last Stand Plain
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Last Stand Plain

GE-Region
0,10 €
Each duel during a battle at this Province compares Force versus Force instead of the stat noted on the card creating the duel.
Great Crater
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Great Crater

GE-Region
0,50 €
Unique Reaction: When another player's Event resolves, bow the Great Crater to prevent players from assigning units to attack this Province this turn.
Flatlands
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Flatlands

GE-Region
0,10 €
As a Battle actino once per unit per turn, any player may move a unit out of or into this Province to or from one of your Provinces immediately to the left or right of this one.
Fields of the Morning Sun
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Fields of the Morning Sun

GE-Region
0,10 €
Personalities with Personal Honor greater than two may not assign to or move into a battle at this Province.
Fields of the Dead
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Fields of the Dead

GE-Region
0,10 €
No Personality with over 4 Force can be committed to battle at this Province.
Crossroads
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Crossroads

GE-Region
0,10 €
Heavily Traveled Region Any holding in this Province has its gold cost reduced by three.
Black Finger River
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Black Finger River

GE-Region
0,10 €
Whenever a player reveals a Personality in this Province, the Personality permanently gains the Shadowlands trait.
Akui Cliffs
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Akui Cliffs

GE-Region
0,10 €
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
Watchtower
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Watchtower

GE-Holding
0,10 €
Fortification No player may play Sneak Attack during a battle at this Province. Reaction: Once per battle, after the first time the Attacker or an attacking ally plays a Terrain during battle at this Province, destroy the Terrains. You may take this action during a battle in which you have no units.
Trenches
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Trenches

GE-Holding
0,10 €
Fortification Reaction: Destroy the Trenches instead of destroying the defending army during the resolution segment. You cannot take this action if the province is being destroyed.
Traveling Caravan
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Traveling Caravan

GE-Holding
0,10 €
Merchant Caravan When the Traveling Caravan enters play, you may bow one of your personalities with over 2 force to bring the Traveling Caravan into play unbowed. Bow the Traveling Caravan for 2 Gold.
Storehouses
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Storehouses

GE-Holding
0,10 €
Reaction: Bow when you produce more gold than is necessary to bring a card into play. Add one storage token to the storehouses. Reaction: Bow and destroy any number of storage tokens when you are bringing a card into play to produce gold equal to the number of storage tokens destroyed.
Shokansuru
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Shokansuru

GE-Holding
0,30 €
Retainer. Shadowlands Lose 2 Honor. Bow Shokansuru to produce 5 Gold when paying for an Oni. Bow Shokansuru to pay the entire Gold cost of a Summon card.
Sacrificial Altar
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Sacrificial Altar

GE-Holding
0,10 €
Bow the Sacrificial Altar and destroy one of your Personalities or Follower's Force. Lose an amount of Honor equal to the Personality's or Follower's Force.
Retired General
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Retired General

GE-Holding
0,10 €
Retainer Open: Bow to provide a 2F bonus to any Personality until the end of the turn.
Oracle of Wind
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Oracle of Wind

GE-Holding
0,30 €
Retainer. Unique Elemental Open: Pay any amount of Gold to look at an equal number of face-down cards.
Oracle of the Void
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Oracle of the Void

GE-Holding
0,30 €
Retainer. Unique Elemental Limited: Bow Oracle of the Void and pay 1 Gold to either draw a card or discard a card from your hand. Show the card to the other players. Elemental Reaction: At any time during your End Phase, if you have fewer than five cards in your hand, bow the Oracle of the Void to draw cards until you have five in your hand. Lose 2 Honor...
Oracle of Earth
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Oracle of Earth

GE-Holding
0,50 €
Unique Retainer Battle Elemental: Bow this card and pay 1 Gold to play a Terrain Card, which may replace any Terrain Card already in play. This Terrain card may not be destroyed or replaced by any means. (Clarification: Destroys the Terrain it replaces.)
Izaku Library
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Izaku Library

GE-Holding
0,10 €
Holding Bow the Library to produce 5 gold when bringing a spell into play.
Heartbeat Drummers
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Heartbeat Drummers

GE-Holding
0,10 €
Retainer Battle: Bow to send any one opposing oni Personality home from battle, or to bow an opposing oni Follower. Open: Bow this card to give all of your Personalities a +1C until the end of this action phase.
Garrison
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Garrison

GE-Holding
0,30 €
Fortification While this card is in play, you are always considered to have a defensive unit at this Province for the purposes of being able to perform an action during battle.
Gambling House
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Gambling House

GE-Holding
0,10 €
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
Fantastic Gardens
En Stock
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Fantastic Gardens

GE-Holding
0,10 €
Fantastic Gardens costs 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor.
Famous Poet
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Famous Poet

GE-Holding
0,10 €
Retainer Reaction: When you destroy an army or Province as the Attacker or Defender, bow the Famous Poet to gain 3 Honor.
Earthworks
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Earthworks

GE-Holding
0,10 €
Fortification No player may assign units to this Province during the Cavalry Maneuvers Segment.
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